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Sorry if this is too obvious, but how can I insert a model (such as .3ds
from 3DS Max) into my scene? Also, how can I use it's UV mapping?
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"Brandon (newbie)" <nomail@nomail> wrote:
> Sorry if this is too obvious, but how can I insert a model (such as .3ds
> from 3DS Max) into my scene? Also, how can I use it's UV mapping?
Povray doesn't support 3ds models directly, but you can use PoseRay to
convert it
to Pov's mesh format. PoseRay is a free program available here:
http://mysite.verizon.net/sfg0000/
I believe PoseRay preserves the UV mapping when it does the conversion.
Rob.
---
Rob Fitzel
http://www.fitzel.ca/dart/
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"RobF" <nomail@nomail> wrote:
> "Brandon (newbie)" <nomail@nomail> wrote:
> > Sorry if this is too obvious, but how can I insert a model (such as .3ds
> > from 3DS Max) into my scene? Also, how can I use it's UV mapping?
>
> Povray doesn't support 3ds models directly, but you can use PoseRay to
> convert it
> to Pov's mesh format. PoseRay is a free program available here:
> http://mysite.verizon.net/sfg0000/
>
> I believe PoseRay preserves the UV mapping when it does the conversion.
>
> Rob.
> ---
> Rob Fitzel
> http://www.fitzel.ca/dart/
Well, I have a program that can export my model into an include file. if I
do this, how would I use it?
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"Brandon (newbie)" <nomail@nomail> wrote:
> Well, I have a program that can export my model into an include file. if I
> do this, how would I use it?
simply by including that file to your scene: #include "nameofthefile.inc"
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"Roman Reiner" <lim### [at] gmxde> wrote:
> "Brandon (newbie)" <nomail@nomail> wrote:
> > Well, I have a program that can export my model into an include file. if I
> > do this, how would I use it?
>
> simply by including that file to your scene: #include "nameofthefile.inc"
Depending on how your include file is composed, you might have to call the
model as well
#include "nameofthefile.inc"
object { mymodel
// scale, rotate, translate if required
}
Stephen
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