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1 Nov 2024 03:15:25 EDT (-0400)
  Using models in povray (Message 1 to 5 of 5)  
From: Brandon (newbie)
Subject: Using models in povray
Date: 21 May 2006 20:30:01
Message: <web.447104e4d05201cea96d47b60@news.povray.org>
Sorry if this is too obvious, but how can I insert a model (such as .3ds
from 3DS Max) into my scene? Also, how can I use it's UV mapping?


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From: RobF
Subject: Re: Using models in povray
Date: 21 May 2006 21:25:00
Message: <web.44711287710e0b9629c50a910@news.povray.org>
"Brandon (newbie)" <nomail@nomail> wrote:
> Sorry if this is too obvious, but how can I insert a model (such as .3ds
> from 3DS Max) into my scene? Also, how can I use it's UV mapping?

Povray doesn't support 3ds models directly, but you can use PoseRay to
convert it
to Pov's mesh format. PoseRay is a free program available here:
http://mysite.verizon.net/sfg0000/

I believe PoseRay preserves the UV mapping when it does the conversion.

Rob.
---
Rob Fitzel
http://www.fitzel.ca/dart/


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From: Brandon (newbie)
Subject: Re: Using models in povray
Date: 22 May 2006 02:20:00
Message: <web.447157ce710e0b96a96d47b60@news.povray.org>
"RobF" <nomail@nomail> wrote:
> "Brandon (newbie)" <nomail@nomail> wrote:
> > Sorry if this is too obvious, but how can I insert a model (such as .3ds
> > from 3DS Max) into my scene? Also, how can I use it's UV mapping?
>
> Povray doesn't support 3ds models directly, but you can use PoseRay to
> convert it
> to Pov's mesh format. PoseRay is a free program available here:
> http://mysite.verizon.net/sfg0000/
>
> I believe PoseRay preserves the UV mapping when it does the conversion.
>
> Rob.
> ---
> Rob Fitzel
> http://www.fitzel.ca/dart/

Well, I have a program that can export my model into an include file. if I
do this, how would I use it?


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From: Roman Reiner
Subject: Re: Using models in povray
Date: 22 May 2006 05:10:00
Message: <web.44717eaa710e0b96f0a20d3f0@news.povray.org>
"Brandon (newbie)" <nomail@nomail> wrote:
> Well, I have a program that can export my model into an include file. if I
> do this, how would I use it?

simply by including that file to your scene: #include "nameofthefile.inc"


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From: Stephen
Subject: Re: Using models in povray
Date: 22 May 2006 05:40:01
Message: <web.447185c9710e0b96c6b359800@news.povray.org>
"Roman Reiner" <lim### [at] gmxde> wrote:
> "Brandon (newbie)" <nomail@nomail> wrote:
> > Well, I have a program that can export my model into an include file. if I
> > do this, how would I use it?
>
> simply by including that file to your scene: #include "nameofthefile.inc"

Depending on how your include file is composed, you might have to call the
model as well

#include "nameofthefile.inc"

object { mymodel
// scale, rotate, translate if required
}

Stephen


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