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Hello,
sorry for that question but somtimes I'm too stupid to find the correct
answer on my own. In original state my sky consists of:
sky_sphere {
pigment{P_Cloud4}
scale 2
}
In my animation I want to blend this sky out so that I only have a "White"
sky. I tried already a lot of combinations with "transmit clock" but I only
managed to get an black sky. I also tried this in combination with a white
pigment. Can anybody help me, please?
Regards
Wolfgang
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wollinger nous apporta ses lumieres en ce 23/04/2006 16:44:
> Hello,
>
> sorry for that question but somtimes I'm too stupid to find the correct
> answer on my own. In original state my sky consists of:
>
> sky_sphere {
> pigment{P_Cloud4}
> scale 2
> }
>
> In my animation I want to blend this sky out so that I only have a "White"
> sky. I tried already a lot of combinations with "transmit clock" but I only
> managed to get an black sky. I also tried this in combination with a white
> pigment. Can anybody help me, please?
>
> Regards
> Wolfgang
>
>
You can add a layer that have a transmit going from 0 to 1. The pigment will looks
like:
pigment{rgbt <1,1,1,1-clock>}
Will go from totaly transparent, showing previous pigment in the list, to totaly
white.
--
Alain
-------------------------------------------------
WARNING: The consumption of alcohol may make you think you are whispering when you are
not.
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What Alain said, but also adding finish{ambient clock} or finish{ambient 1}
in a texture statement helps, or you'll be fading to whatever amount of
light you've got available. Try different settings with this and +k.5 for
example :
Charles C
#include "colors.inc"
#include "skies.inc"
camera {location <0,.1,-4> direction 1.5 * z look_at <0,0,0>}
light_source{<-30,30,-30> color rgb 1 }
#declare FadeToWhiteTexture =
texture{
pigment { rgbt <1,1,1,1-clock> }
finish { ambient clock }
}
sphere{ <0,0,0> 1 texture{FadeToWhiteTexture} scale 5000 }
sky_sphere{ pigment{P_Cloud4} scale 2 }
sphere{0, 1 finish{reflection 1} }
PS. Woohoo! The website let me log on! (It does once in a while.)
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