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The results are likely to be very similar between your two approaches,
except in some rare situations (for instance, very thin objects might not
anti-alias well even though they would appear in the second method.)
In almost all situations, I'd recommend you use the first method, since it
basically does the same thing as the second method except that it avoids
doing extra work in areas that don't need anti-aliasing (it's faster).
- Slime
[ http://www.slimeland.com/ ]
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