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Hello Everbody, first of all i thank those who helped me with my first
question, :) and sorry for posting the same question in multiple groups. i
now have a simple question.. is it possible to generate a pov-ray code(SDL
code) from a scene generated using movray? i would like to do this..
becuase i want to edit some features of my camera settings. would be
thankful to anybody who has a suggestion for me in this regard
Thnk you verymuch in advance
Cheers
amar
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"amar" <amar> wrote:
> Hello Everbody, first of all i thank those who helped me with my first
> question, :) and sorry for posting the same question in multiple groups. i
> now have a simple question.. is it possible to generate a pov-ray code(SDL
> code) from a scene generated using movray? i would like to do this..
> becuase i want to edit some features of my camera settings. would be
> thankful to anybody who has a suggestion for me in this regard
>
> Thnk you verymuch in advance
>
>
> Cheers
> amar
Moray does this for you. If you look in your renter options (Alt + F9) in
POVSCREEN
Here you will find .POV, .INI and .INC files with the same name as your
Moray file.
A hint; open them in PovRay and save them in an other directory as Moray
will overwrite them if it is run again. You might have to add the path to
All the materials in your Moray scene are written to your myMorayScene.inc
and the rendering settings in the myMorayScene.ini. This is the file you
run in PovRay.
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news:web.441ffde1b2a1aa63d9284750@news.povray.org...
> Hello Everbody, first of all i thank those who helped me with my first
> question, :) and sorry for posting the same question in multiple groups. i
> now have a simple question.. is it possible to generate a pov-ray code(SDL
> code) from a scene generated using movray? i would like to do this..
> becuase i want to edit some features of my camera settings. would be
> thankful to anybody who has a suggestion for me in this regard
>
> Thnk you verymuch in advance
>
>
> Cheers
> amar
>
I presume you refer to Moray...
Moray outputs SDL files to POV.
These files are in the folder set in render options (Alt+F9) "Directory for
POV files" is what you are looking for.
Say you saved your scene as "My-scene.mdl"
In the export directory, you can find:
"My_scene.pov" for the global_settings, cameras, lights, geometry...
"My_scene.inc" for the materials and textures
"My_scene.ini" for the render settings as image size, anti-aliasing
settings...
Sometimes extra include files for rotational or translational sweeps
exported as triangles.
Marc
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news:web.441ffde1b2a1aa63d9284750@news.povray.org...
> Hello Everbody, first of all i thank those who helped me with my first
> question, :) and sorry for posting the same question in multiple groups. i
> now have a simple question.. is it possible to generate a pov-ray code(SDL
> code) from a scene generated using movray? i would like to do this..
> becuase i want to edit some features of my camera settings. would be
> thankful to anybody who has a suggestion for me in this regard
>
> Thnk you verymuch in advance
>
>
> Cheers
> amar
>
>
I presume you are reffering to Moray :-)
Moray exports SDL to POV
You can see (and set) in which folder POV file are exported in the render
options tab(Alt+F9)
"Directory for POV files" is what you are looking for.
Say you saved your scene as "My_scene.mdl"
In that directory, you can find
"My_scene.pov" which contains global_settings, camera, light and geometry
"My_scene.inc" which contains the materials and textures
"My_scene.ini" which contains render settings as image height and width,
anti-aliasing etc..
sometimes some extra files but the mains are those 3.
If you want the opportunity to type SDL directly in Moray, you can try
InsertCode plugin
http://www.stmuc.com/moray/download/pub/moray/plugins/InsertCodeMFC%201001.zip
Marc
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"amar" <amar> wrote:
> Hello Everbody, first of all i thank those who helped me with my first
> question, :) and sorry for posting the same question in multiple groups. i
> now have a simple question.. is it possible to generate a pov-ray code(SDL
> code) from a scene generated using movray? i would like to do this..
> becuase i want to edit some features of my camera settings. would be
> thankful to anybody who has a suggestion for me in this regard
1.- Open the moray file in Moray.
2.- Render it using Moray (Povray will open to render the scene).
3.- Close Moray.
4.- In Povray go to File -> Open.
5.- The povray files (x.pov, x.inc and x.ini) are in
Program Files\Moray for Windows 3.5\PovScene\
(where x is the name of the moray file you are using).
6.- Open them.
7.- You'll find the camera statement in the first lines of the x.pov file.
8.- Enjoy.
Tip. If you want to keep your changes, be careful not to render the Moray
file again from Moray, since the file will be overwritten. Save the files
(.pov,.inc and .ini) in another folder.
> Thnk you verymuch in advance
I'd be glad if it helps.
> Cheers
> amar
Bye
--
Txemi Jendrix.
Povray and CG: www.txemijendrix.com
Music: www.losmiercoles.net
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news:44200c23$1@news.povray.org...
>
oops just want to tell I got no Alzheimer yet, Outlook crashed and I was
sure my 1st post was not sent...
so I double posted
Marc
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news:44200d52@news.povray.org...
> "amar" <amar> wrote:
>
>
> 1.- Open the moray file in Moray.
> 2.- Render it using Moray (Povray will open to render the scene).
You can export the files without render them with the menu item
render/export (Ctrl+F9)
I use that mostly to render the scene with Megapov despite the bad relations
it has with Moray.
I have to load the .ini file
(once for the 1st render in the session, then I close it to not be asked if
I want to reload at every export)
and start Megapov by hand but it is bearable ;-)
Marc
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...
> is it possible to generate a pov-ray code(SDL
> code) from a scene generated using movray? i would like to do this..
> becuase i want to edit some features of my camera settings.
...
Another approach is to use a plugin, for example InsertCodeMFC.dll, and add
a camera statement.
Moray will always list it's own camera statements before any objects (or
plugins). Your second camera statement will override the first.
Stephen
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"StephenS" <sshonfield(at)ottawa(dot)net> wrote:
> ...
> Another approach is to use a plugin, for example InsertCodeMFC.dll, and add
> a camera statement.
> Moray will always list it's own camera statements before any objects (or
> plugins). Your second camera statement will override the first.
>
> Stephen
Stephen, do you know where to get a copy of InsertCodeMFC.dll? I lost mine
That sounds like a good technique I must steal it.
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news:web.44211a8a9a014eb9b1b469160@news.povray.org...
> "StephenS" <sshonfield(at)ottawa(dot)net> wrote:
> > ...
> > Another approach is to use a plugin, for example InsertCodeMFC.dll, and
add
> > a camera statement.
> > Moray will always list it's own camera statements before any objects (or
> > plugins). Your second camera statement will override the first.
> >
> > Stephen
>
> Stephen, do you know where to get a copy of InsertCodeMFC.dll? I lost mine
> at my last HD crash. I can't find it now.
> That sounds like a good technique I must steal it.
Hey Stephen! if you read other posts than Stephen's you can see I gave the
link in a former one of this thread ;-)
http://www.stmuc.com/moray/download/pub/moray/plugins/InsertCodeMFC%201001.zip
Marc
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