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Hello Folks'
I have 2 separate POV files that describe individual objects with fairly
complex surface and interior textures (including"media").As separate files,
they render no problem except the time they take. I want to use these
particular textures in a texture_map but I am having no success either
declareing them as separate textures or using them in full in the map. All
I get are warnings telling me that an end of file has been found when it
should be an object or directive or that theres "no } in texture, interior
found instead" and try as I might I cannot get these textures to work in a
texture_map. What I'm I not seeing?
Thanx
tgl
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"tgl" <aub### [at] sympaticoca> wrote in message
news:web.44194405a787356f94cdd33b0@news.povray.org...
> I have 2 separate POV files that describe individual objects with fairly
> complex surface and interior textures (including"media").As separate
> files,
> I get are warnings telling me that an end of file has been found when it
> should be an object or directive or that theres "no } in texture, interior
> found instead" and try as I might I cannot get these textures to work in
> a
> texture_map.
Exactly. :)
You essentially have two "materials". As such, interior {} cannot be a part
of a texture_map since it isn't just a texture.
You could extract the textures and use those together in a texture_map while
also extracting the media parts and placing those into a single interior
statement, putting all into one material statement.
I don't know a way other than that. Or I'm just not thinking ot it if there
is.
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news:441a42cb$1@news.povray.org...
> "tgl" <aub### [at] sympaticoca> wrote in message
> news:web.44194405a787356f94cdd33b0@news.povray.org...
>
> You essentially have two "materials". As such, interior {} cannot be a
part
> of a texture_map since it isn't just a texture.
>
> You could extract the textures and use those together in a texture_map
while
> also extracting the media parts and placing those into a single interior
> statement, putting all into one material statement.
>
> I don't know a way other than that. Or I'm just not thinking ot it if
there
> is.
>
>
Indeed...
To be more precise, "texture{}" concern surface of the object, "interior{}"
concerns the volume of this object.
They may be put together in a material for easier transformations but you
can NOT put an interior in a texture.
Don't get confused :
- neither by the "material_map{}" keyword which is a way to map textures
controled by an image_map (it is a keyword remaining from ages when
"interior" didn't exist)
- nor by "interior_texture{}" which concerns the interior surface of the
object (I'd have called this feature "inside_texture" if it was my choice).
Marc
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news:441a6b45$1@news.povray.org...
>
(it is a keyword remaining from ages when
> "interior" didn't exist)
>
Oh sorry I should have written :
when "material{}" didn't exist
Marc
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