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How do you remove scene files from the buffer. When I get an error message,
ProRay spits that message out the next time I try to render a different
scene. In many cases, I am seeing the same message over and over and over
again.
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delly wrote:
> How do you remove scene files from the buffer. When I get an error message,
> ProRay spits that message out the next time I try to render a different
> scene. In many cases, I am seeing the same message over and over and over
> again.
>
Go on give us a clue...
What buffer?
What sort of error message?
What operating system?
What version of povray?
I've not seen this in windows, but if you explain what you're doing and
what you're trying to do, there are many that would be glad to help.
In windows XP pov 3.6, I just click on the big green "run" button and it
renders the file that I can currently see in the editor.
<offtopic aside>
OK, as often as not this is an include file so it doesn't render (and
may even cause pov to quit*), but if I've got a valid scene file in view
then it renders. I'd actually quite like a "run last" button that ran
the last .pov file I'd run instead of the .inc I'm currently editing.
*I keep meaning to see if this still happens in 3.7b11 and then try to
get a small example of this buglet, but in some ways I'd rather the
developers concentrated on finishing 3.7 than worried too much about
making it completely user error proof.
</offtopic aside>
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"Verm" <pov### [at] thirteeendynucom> wrote in message
news:43fc419b$1@news.povray.org...
> delly wrote:
> ... snip ...
>
> <offtopic aside>
> OK, as often as not this is an include file so it doesn't render (and may
> even cause pov to quit*), ... snip ...
></offtopic aside>
Hi Verm,
I have a tendency to fall foul of the same operator error on a fairly
regular basis.
If I'm working a lot in an include file I use a variable declared in the pov
file I want to run to intercept the mistake and include a pov scene file
(instead of parsing the content of the include file). I usually assign a
camera variable at the top of my pov scene file, so I add the following
lines as a wrapper around the contents of my include file. This way, POV-Ray
for windows is also kind enough to return to the include file when it
finishes the render, thus saving me two clicks and an error message. Clearly
the pov scene file then needs to set the tested variable before it includes
the file you're working on.
#ifndef(ppCamera)
#include "pp00animationexample04.pov"
#else
... Include file contents ...
#end
Regards,
Chris B.
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