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|  |  | Hi all.
In setting up some billiard balls in a triangle formation, I discovered that
I needed to make the z co-ordinate the square root of 3.
I have been using < 0, 0, 1.713> which is fine, but I was wondering if there
is anyway of doing it like < 0, 0, SQRT(3) > or some such.
Thanks
 Post a reply to this message
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|  |  | "RareBeast" <mdc### [at] bigpond com> wrote:
> Hi all.
>
> In setting up some billiard balls in a triangle formation, I discovered that
> I needed to make the z co-ordinate the square root of 3.
>
> I have been using < 0, 0, 1.713> which is fine, but I was wondering if there
> is anyway of doing it like < 0, 0, SQRT(3) > or some such.
>
> Thanks
<0,0,pow(3,1/3)>
-tgq Post a reply to this message
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| From: Larry Hudson Subject: Re: Using mathematical functions in co-ordinates
 Date:  9 Feb 2006 22:37:48
 Message: <43ec0a8c$1@news.povray.org>
 
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|  |  | Trevor G Quayle wrote:
> "RareBeast" <mdc### [at] bigpond com> wrote:
...
>>I have been using < 0, 0, 1.713> which is fine, but I was wondering if there
>>is anyway of doing it like < 0, 0, SQRT(3) > or some such.
>>
>>Thanks
> 
> <0,0,pow(3,1/3)>
> 
'Scuse me?  That would be cube root not square root.  Try pow(3,1/2).
      -=- Larry -=- Post a reply to this message
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|  |  | 
| From: Trevor G Quayle Subject: Re: Using mathematical functions in co-ordinates
 Date:  9 Feb 2006 22:51:12
 Message: <43ec0db0$1@news.povray.org>
 
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|  |  | "Larry Hudson" <org### [at] yahoo com> wrote in message 
news:43ec0a8c$1@news.povray.org...
> Trevor G Quayle wrote:
>> "RareBeast" <mdc### [at] bigpond  com> wrote:
> ...
>>>I have been using < 0, 0, 1.713> which is fine, but I was wondering if 
>>>there
>>>is anyway of doing it like < 0, 0, SQRT(3) > or some such.
>>>
>>>Thanks
>>
>> <0,0,pow(3,1/3)>
>>
>
> 'Scuse me?  That would be cube root not square root.  Try pow(3,1/2).
>
Yes, bit tired and misread the 3 part as wanting the cube root.
RareBeast: Just so you know, the pow() function is used for all powers and 
roots (including cube roots...), the '^' operator having been removed a few 
versions ago.
-tgq Post a reply to this message
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| From: kurtz le pirate Subject: Re: Using mathematical functions in co-ordinates
 Date: 10 Feb 2006 03:04:12
 Message: <43ec48fc$1@news.povray.org>
 
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|  |  | 
web.43ebe66896499cdbea871fd0@news.povray.org...
> Hi all.
>
> In setting up some billiard balls in a triangle formation, I 
> discovered that
> I needed to make the z co-ordinate the square root of 3.
>
> I have been using < 0, 0, 1.713> which is fine, but I was wondering 
> if there
> is anyway of doing it like < 0, 0, SQRT(3) > or some such.
>
where is the problem ?
sqrt() is a povray function. read 
http://www.povray.org/documentation/view/3.6.1/228/
 Post a reply to this message
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|  |  | -----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
RareBeast schrieb:
> Hi all.
> 
> In setting up some billiard balls in a triangle formation, I discovered that
> I needed to make the z co-ordinate the square root of 3.
> 
> I have been using < 0, 0, 1.713> which is fine, but I was wondering if there
> is anyway of doing it like < 0, 0, SQRT(3) > or some such.
> 
> Thanks
> 
> 
> 
Be careful! The inputfiles are parsed case sensitive. So just try
sqrt(3) and everything will be alright ;)
So far,
Frank
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