POV-Ray : Newsgroups : povray.newusers : Graphics into POV-Ray Server Time
1 Nov 2024 11:16:12 EDT (-0400)
  Graphics into POV-Ray (Message 1 to 5 of 5)  
From: djgtram
Subject: Graphics into POV-Ray
Date: 1 Nov 2005 05:00:01
Message: <web.43673b8e9b7453c23abf13c30@news.povray.org>
Hello,

this might well be a FAQ question but I tried to find an answer and
I couldn't.

I used POV-Ray many years ago (nearly a decade) and I'm familiar with the
features and still remember the basic ideas of the language. Now, after all
those years, I'd need to render something again. The objects I need to
incorporate into the scene are in a CorelDRAW vector art (a logo,
actually). Was there any progress about how to convert such objects to
POV-Ray in all these years or do I have to go the route I knew all too well
back then, manually converting the objects, one by one, to POV-Ray objects?

Thanks,


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From: Mike Williams
Subject: Re: Graphics into POV-Ray
Date: 1 Nov 2005 05:20:45
Message: <GDbSvLA3F0ZDFwev@econym.demon.co.uk>
Wasn't it djgtram who wrote:
>Hello,
>
>this might well be a FAQ question but I tried to find an answer and
>I couldn't.
>
>I used POV-Ray many years ago (nearly a decade) and I'm familiar with the
>features and still remember the basic ideas of the language. Now, after all
>those years, I'd need to render something again. The objects I need to
>incorporate into the scene are in a CorelDRAW vector art (a logo,
>actually). Was there any progress about how to convert such objects to
>POV-Ray in all these years or do I have to go the route I knew all too well
>back then, manually converting the objects, one by one, to POV-Ray objects?

If you can export your vectors as an svg file, then inkscape can extrude
a POV object from them.

-- 
Mike Williams
Gentleman of Leisure


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From: djgtram
Subject: Re: Graphics into POV-Ray
Date: 1 Nov 2005 05:50:00
Message: <web.4367473516ed75633abf13c30@news.povray.org>
Mike Williams <nos### [at] econymdemoncouk> wrote:

> If you can export your vectors as an svg file, then inkscape can extrude
> a POV object from them.

Right now I'm experimenting with the same approach I used ten years ago:
creating a True Type font with the element objects and combining them in
POV-Ray... I was hoping for a simpler solution, maybe an EPS-POV converter
or similar (with very limited support of EPS, of course, not just EPS of
any kind but basic objects, or maybe Adobe Illustrator's AI format, this
one used to be rather simple around its version 3).

Thanks,


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From: Chris B
Subject: Re: Graphics into POV-Ray
Date: 1 Nov 2005 06:48:44
Message: <4367561c$1@news.povray.org>
"djgtram" <nomail@nomail> wrote in message 
news:web.4367473516ed75633abf13c30@news.povray.org...
> Mike Williams <nos### [at] econymdemoncouk> wrote:
>
>> If you can export your vectors as an svg file, then inkscape can extrude
>> a POV object from them.
>  ...
> ... I was hoping for a simpler solution, maybe an EPS-POV converter
> or similar (with very limited support of EPS, of course, not just EPS of
> any kind but basic objects, or maybe Adobe Illustrator's AI format, this
> one used to be rather simple around its version 3).
>
> Thanks,

>

Inkscape imports other vector graphics formats, and a google search revealed 
a couple of sites that described Postscript and EPS as being included in the 
list of formats supported.

I've not done such an import myself, but if you can get it into Inkscape, 
then getting it out  into POV format is straighforward and can produce nice 
results as was recently illustrated in a couple of images in 
povray.binaries.images.

Regards,
Chris B.


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From: djgtram
Subject: Re: Graphics into POV-Ray
Date: 1 Nov 2005 07:45:00
Message: <web.4367634216ed75633abf13c30@news.povray.org>
"Chris B" <c_b### [at] btconnectcomnospam> wrote:

> Inkscape imports other vector graphics formats, and a google search revealed
> a couple of sites that described Postscript and EPS as being included in the
> list of formats supported.

Right now I succeeded in using the font approach but I'll check out Inkscape
for the next time around.

Thanks,


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