POV-Ray : Newsgroups : povray.newusers : Where Do I Start? Server Time
1 Nov 2024 11:17:03 EDT (-0400)
  Where Do I Start? (Message 1 to 8 of 8)  
From: Matte
Subject: Where Do I Start?
Date: 16 Oct 2005 03:10:01
Message: <web.4351fc5da1c8b2abca9d8930@news.povray.org>
Hi All
I was trying to begin using Povray to check it out.  But I can't even figure
out how to import a 3d Model into Povray to start playing around? I can
only see some sort of Povray extentions I have never seen before in any of
the programs I have used? Any advice?
Thanks,
Matte


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From: Chris B
Subject: Re: Where Do I Start?
Date: 16 Oct 2005 04:28:35
Message: <43520f33@news.povray.org>
"Matte" <Eil### [at] earthlinknet> wrote in message 
news:web.4351fc5da1c8b2abca9d8930@news.povray.org...
> Hi All
> I was trying to begin using Povray to check it out.  But I can't even 
> figure
> out how to import a 3d Model into Povray to start playing around? I can
> only see some sort of Povray extentions I have never seen before in any of
> the programs I have used? Any advice?
> Thanks,
> Matte
>

Hi Matte,

It sounds from your question as though you think POV-Ray is a modeller, 
which it isn't. It's a ray tracing engine that takes text based scene 
definition files and renders them. So to take 3D objects modelled in a 
modeller you would convert them into POV-Ray format and include them in a 
scene file using a text editor (no concept of import involved). To write 
anything in POV-Ray you need to understand POV-Ray's Scene Definition 
Language to at least a basic level.

If you were looking for a modeller instead, there are plenty about.
There's a list at 
http://www.povray.org/resources/links/3D_Programs/Modelling_Programs/

Regards,
Chris B.


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From: Slime
Subject: Re: Where Do I Start?
Date: 16 Oct 2005 05:02:06
Message: <4352170e$1@news.povray.org>
> Any advice?

If you're new, and haven't gone through it yet, I recommend starting with
http://www.povray.org/documentation/view/3.6.1/1/ . That's how I learned.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Larry Hudson
Subject: Re: Where Do I Start?
Date: 16 Oct 2005 19:17:37
Message: <4352df91@news.povray.org>
Slime wrote:
>>Any advice?
> 
> 
> If you're new, and haven't gone through it yet, I recommend starting with
> http://www.povray.org/documentation/view/3.6.1/1/ . That's how I learned.
> 

Besides that, the same documentation comes with it -- and is installed 
by default.

Saves on phone bills if you're still be limited to dial-up.   ;-)
(Fortunately I no longer am, but I was for a long time.)

      -=- Larry -=-


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From: Burki
Subject: Re: Where Do I Start?
Date: 17 Oct 2005 06:30:00
Message: <web.43537ca5c82d2f24d61e8c370@news.povray.org>
"Matte" <Eil### [at] earthlinknet> wrote:
> Hi All
> But I can't even figure
> out how to import a 3d Model into Povray

What 3d Modelling program do you use?
Bu.


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From: Matte
Subject: Re: Where Do I Start?
Date: 19 Oct 2005 05:15:01
Message: <web.43560c97c82d2f24bca9d8930@news.povray.org>
"Chris B" <c_b### [at] btconnectcomnospam> wrote:
> "Matte" <Eil### [at] earthlinknet> wrote in message
> news:web.4351fc5da1c8b2abca9d8930@news.povray.org...
> > Hi All
> > I was trying to begin using Povray to check it out.  But I can't even
> > figure
> > out how to import a 3d Model into Povray to start playing around? I can
> > only see some sort of Povray extentions I have never seen before in any of
> > the programs I have used? Any advice?
> > Thanks,
> > Matte
> >
>
> Hi Matte,
>
> It sounds from your question as though you think POV-Ray is a modeller,
> which it isn't. It's a ray tracing engine that takes text based scene
> definition files and renders them. So to take 3D objects modelled in a
> modeller you would convert them into POV-Ray format and include them in a
> scene file using a text editor (no concept of import involved). To write
> anything in POV-Ray you need to understand POV-Ray's Scene Definition
> Language to at least a basic level.
>
> If you were looking for a modeller instead, there are plenty about.
> There's a list at
> http://www.povray.org/resources/links/3D_Programs/Modelling_Programs/
>
> Regards,
> Chris B.

> Hi Chris, well that's a "Mind blower!" a graphic image understood as text!
> So let me get this "straight?"  I take for example my 3D model that I
> created in SketchUp or Autocad.  And export it as text.  And then just open
> it up the text file in Povray?  That's amazing!  How it can bounce light off
> of text info data?  I have a lot of learning to do, this is Wild!  Can I add
> lights in various places, add direction and intensity to each of them?  I
> really know almost nothing about rendering programs...Yet, just starting
> to learn!
> Mahalo, Thanks,
> Matte


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From: Alain
Subject: Re: Where Do I Start?
Date: 19 Oct 2005 12:19:26
Message: <4356720e$1@news.povray.org>
Matte nous apporta ses lumieres en ce 2005-10-19 05:11:
> "Chris B" <c_b### [at] btconnectcomnospam> wrote:
> 
>>"Matte" <Eil### [at] earthlinknet> wrote in message
>>news:web.4351fc5da1c8b2abca9d8930@news.povray.org...
>>
>>
>>Hi Matte,
>>
>>It sounds from your question as though you think POV-Ray is a modeller,
>>which it isn't. It's a ray tracing engine that takes text based scene
>>definition files and renders them. So to take 3D objects modelled in a
>>modeller you would convert them into POV-Ray format and include them in a
>>scene file using a text editor (no concept of import involved). To write
>>anything in POV-Ray you need to understand POV-Ray's Scene Definition
>>Language to at least a basic level.
>>
>>If you were looking for a modeller instead, there are plenty about.
>>There's a list at
>>http://www.povray.org/resources/links/3D_Programs/Modelling_Programs/
>>
>>Regards,
>>Chris B.
> 
> 
>>Hi Chris, well that's a "Mind blower!" a graphic image understood as text!
>>So let me get this "straight?"  I take for example my 3D model that I
>>created in SketchUp or Autocad.  And export it as text.  And then just open
>>it up the text file in Povray?  That's amazing!  How it can bounce light off
>>of text info data?  I have a lot of learning to do, this is Wild!  Can I add
>>lights in various places, add direction and intensity to each of them?  I
>>really know almost nothing about rendering programs...Yet, just starting
>>to learn!
>>Mahalo, Thanks,
>>Matte
You need to convert the file generated by Autocad or SketchUp. From Autocad, export as
DXF. A good 
tool to do that is PoseRay, it's free.
What POV Ray does, is to interpret a formated text file that describe your scene. That
text file 
describe several objects. For each pixel, it evaluate if "something" is there. That
something 
(object) is atributed a texture, possibly some reflecivity and/or transparence.
You can add various lights. Those lights can be point lights, spotlights, parallel
(simulating 
extremely distant light sources, like the sun). A spotlight or parallel light need to
be oriented 
toward some point. Each light have it's own intensity, color and fading (no fading by
default).

A good start is to go trough the tutorial that comes with any distrubution. There is
also a very 
good documentation, read it. You also have various sample scenes (all those *.POV
files) that show 
you various techniques.

-- 
Alain
-------------------------------------------------
Atheism: What shit?


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From: Brian Elliott
Subject: Re: Where Do I Start?
Date: 20 Oct 2005 07:46:02
Message: <4357837a@news.povray.org>
"Matte" <Eil### [at] earthlinknet> wrote in message 
news:web.43560c97c82d2f24bca9d8930@news.povray.org...
> "Chris B" <c_b### [at] btconnectcomnospam> wrote:
>>
>> Hi Matte,
>>
>> It sounds from your question as though you think POV-Ray is a modeller,
>> which it isn't. It's a ray tracing engine that takes text based scene
>> definition files and renders them. So to take 3D objects modelled in a
>> modeller you would convert them into POV-Ray format and include them in a
>> scene file using a text editor (no concept of import involved). To write
>> anything in POV-Ray you need to understand POV-Ray's Scene Definition
>> Language to at least a basic level.
>>
>> If you were looking for a modeller instead, there are plenty about.
>> There's a list at
>> http://www.povray.org/resources/links/3D_Programs/Modelling_Programs/
>>
>> Regards,
>> Chris B.
>
> Hi Chris, well that's a "Mind blower!" a graphic image understood as text!
> So let me get this "straight?"  I take for example my 3D model that I
> created in SketchUp or Autocad.  And export it as text.  And then just 
> open
> it up the text file in Povray?  That's amazing!  How it can bounce light 
> off
> of text info data?  I have a lot of learning to do, this is Wild!  Can I 
> add
> lights in various places, add direction and intensity to each of them?  I
> really know almost nothing about rendering programs...Yet, just starting
> to learn!
> Mahalo, Thanks,
> Matte

Hi Matte,

   :-)

Well, POV-Ray scene files are not really *graphic images* described as text: 
It is closer to written programs describing what's in a 3-dimensional scene. 
The language is specifically POV-Ray's own,.and of course, scenes are 
designable by people who enjoy typing.
    :-)
The idea isn't really that weird.  You write out a description of the scene: 
The language has definite structure and is feature-rich, but EXTREMELY 
basically, it boils down to you saying:  "This big red round thing is here, 
that little blue conic shiny thing is there, there's a white light yonder, 
look at it all from this standpoint."

When you run it, POV-Ray reads your description.  From it, POV 
mathematically models the shapes, locations and optical properties of your 
objects and light sources.  Then it uses its programmed ability to solve 
algebra and trigonometry to "bounce the light" off the equations it has 
built up, which model your scene.  It repeats this math over and over, 
"looking" through every single pixel in the rectangular camera frame, to 
build a picture of your objects as would be seen from the camera position 
you specified, as if it were a "real-life" scene.  That's "Ray Tracing" 
(rougly put).

Yes, you can add lights, move them around, change colour, direction, 
intensity, etc.

To see what POV Scene Description looks like, look at some of the 
contributions in povray.text.scene-files.  You'll get the general idea of 
what's a POV scene file's about, and what it's not.  A word is worth a 
thousand pictures  ;-)

Cheers,
  Brian


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