POV-Ray : Newsgroups : povray.newusers : Imported from wings, object being feisty Server Time
25 Nov 2024 13:44:16 EST (-0500)
  Imported from wings, object being feisty (Message 1 to 5 of 5)  
From: Ian Crofoot
Subject: Imported from wings, object being feisty
Date: 14 Sep 2005 00:10:00
Message: <web.4327a1308b6ac373f78e84a20@news.povray.org>
After loading an object modelled in wings3d, I attempt to make a union out
of the various meshes, but the same error keeps appearing.  "No '}' found in
union, object identifier found instead."  And yes, I put a '}' at the end of
the union.

Can you not make unions out of meshes?

It's been a few months since I used pov-ray, so I apologize if it's
something retardedly simple.

Here's a snippet of the code, if it will help:

#declare keyboard = union {

#declare cube38_copy61 = mesh2 {
vertex_vectors {18,<1.38453,8.74767e-3,0.723452>, .....}
normal_vectors {18,<-0.666667,-0.333333,0.666667>,....}
texture_list { 5,
 texture { white_WingsMat }
 texture { speaker_WingsMat }
 texture { screen_WingsMat }
 texture { gray2_WingsMat }
 texture { black_WingsMat }
}
face_indices {32,<0,3,9>,4,<0,4,3>,.....}
normal_indices {32,<0,3,9>,<0,4,3>,<0,8,1>.....}
}
cube38_copy61

}


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From: Ian Crofoot
Subject: Re: Imported from wings, object being feisty
Date: 14 Sep 2005 00:25:00
Message: <web.4327a51e2afb903ff78e84a20@news.povray.org>
Gah.  Nevermind.  I figured it out.

In the union you must specify 'object {....}', but outside of them you don't
need to.

I even tried changing that at first, but at render time chose not to save
and so POV parsed the old file, giving me the error.

Sorry if I wasted anyone's time.


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From: Ian Crofoot
Subject: Re: Imported from wings, object being feisty
Date: 14 Sep 2005 00:30:00
Message: <web.4327a6392afb903ff78e84a20@news.povray.org>
This is very strange, but apparantely I only need the object tag on the
first two (out of 60+) meshes, and it parses just fine.

Anyone know why this is?


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From: tom
Subject: Re: Imported from wings, object being feisty
Date: 14 Sep 2005 02:45:01
Message: <web.4327c65d2afb903fb0677c700@news.povray.org>
"Ian Crofoot" <nomail@nomail> wrote:
> This is very strange, but apparantely I only need the object tag on the
> first two (out of 60+) meshes, and it parses just fine.
>
> Anyone know why this is?

Is it including the latter meshes as part of the last one declared as an
object? I guess you could apply a texture ...like basic Red pigment... to
one and see if the other meshes change as well.
I'm not sure how Wings labels its exports though. I've exported only from
Rhino.


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From: Ian Crofoot
Subject: Re: Imported from wings, object being feisty
Date: 15 Sep 2005 18:05:01
Message: <web.4329efee2afb903ff78e84a20@news.povray.org>
"tom" <tmi### [at] uarkedu> wrote:
>
> Is it including the latter meshes as part of the last one declared as an
> object? I guess you could apply a texture ...like basic Red pigment... to
> one and see if the other meshes change as well.
> I'm not sure how Wings labels its exports though. I've exported only from
> Rhino.

No, I don't think so.  The later meshes use different textures, and each
mesh is delcared separately, and thus different objects I assume.


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