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1 Nov 2024 13:20:18 EDT (-0400)
  Two Dimensional Works (Message 1 to 4 of 4)  
From: Estevan Carlos
Subject: Two Dimensional Works
Date: 19 Aug 2005 01:30:00
Message: <web.43056d6a55f9b1c9dd0d48d90@news.povray.org>
It might be a strange topic for this forum and tool.  I am very interested
in povray much as i am with its musical counterpart (unofficially) csound.
I am though, primarily interested in two dimensionality.  I'm curious if
there are any roundabout ways to achieve that in Povray.  I'm wondering if
it requires awkward (and possibly impractical) use of lighting and
placement of lighting.

Also, are there methods of constructing generative works with povray or am I
way off with these noob questions?  Thanks.

Estevan


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From: Slime
Subject: Re: Two Dimensional Works
Date: 19 Aug 2005 07:14:21
Message: <4305bf0d$1@news.povray.org>
> I am though, primarily interested in two dimensionality.

With the orthographic camera type, you can create certain kinds of 2D images
without trouble. You can either place a light source in 3D space to get 3D
lighting, or you can use finish {ambient 1 diffuse 0} to ignore light
sources and light all objects uniformly (their pigment will be the only
factor of their color). You will still have to place objects in 3D space,
because closer objects will block out farther ones.

I'm not sure what a "generative work" is.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Oleguer Vilella
Subject: Re: Two Dimensional Works
Date: 19 Aug 2005 09:07:05
Message: <4305d979@news.povray.org>
>I'm not sure what a "generative work" is.

Yeah, I was also thinking it.



news:4305bf0d$1@news.povray.org...
>> I am though, primarily interested in two dimensionality.
>
> With the orthographic camera type, you can create certain kinds of 2D 
> images
> without trouble. You can either place a light source in 3D space to get 3D
> lighting, or you can use finish {ambient 1 diffuse 0} to ignore light
> sources and light all objects uniformly (their pigment will be the only
> factor of their color). You will still have to place objects in 3D space,
> because closer objects will block out farther ones.
>
> I'm not sure what a "generative work" is.
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>


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From: Jim Charter
Subject: Re: Two Dimensional Works
Date: 19 Aug 2005 10:31:32
Message: <4305ed44$1@news.povray.org>
Estevan Carlos wrote:

> 
> Also, are there methods of constructing generative works with povray or am I
> way off with these noob questions?  Thanks.
>
Perhaps by "generative works" you mean, for example, something like 
taking digitally recorded sound and using it as a basis for making 
animated color patterns?

If so, POV-Ray's scripted interface is one of it's most important 
features.  But how you generate the script is up to you.  POV-Ray's 
Scene Description Language is a complete programming language, and is 
often used to generate itself, but I expect that it is equally common to 
use another external language to generate SDL.  One reason would the 
relatively weak ability of SDL when reading in data files.


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