|
|
I am having a little bit of a problem with photons and the no_shadow
keyword. According to the POV documentation...
"If you use the no_shadow keyword, the object will be tagged as pass_through
automatically. You can then turn off pass_through if necessary by simply
using photons { pass_through off }."
However this does not seem to work. In the following POV file if I comment
in the no_shadow then the box seems to stop being a photon target even
though pass_through is set to off.
#include "colors.inc"
global_settings {
photons {
count 150000
max_trace_level 9
}
}
camera {
perspective
location <0, 5, 5>
look_at <0, 0, 0>
right x*image_width/image_height // aspect
}
// create a regular point light source
light_source {
0*x // light's position (translated below)
color rgb <1,1,1> // light's color
photons {refraction on reflection on}
}
// Light the back of this guy with photon mapping
box {
<.5, -1, 1 > <1.5, 1, 1.1>
pigment { White }
}
box {
<.5, -1, 2 > < -.5, 1, 2.1>
texture {
pigment {color White}
finish {ambient 0 diffuse 0 reflection 1}
}
photons {
target
reflection on
refraction on
pass_through off
}
no_image
//no_shadow
}
Post a reply to this message
|
|