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I have look high and low. Why does the render hang up on "smooth"?
object {
height_field {
tga "Track Tile.tga"
scale <SCALE_FACTOR, 45.000000, SCALE_FACTOR>
smooth
}
texture {
pigment {
image_map {
tga "TrackTile_TEX_960.tga"
}
scale SCALE_FACTOR
rotate <90, 0, 0>
}
finish {
ambient <0.35, 0.35, 0.32>
diffuse 2.5
crand 0.1
}
}
}
The render runs fine if I comment out "smooth" but I really need to have it
as the render is very jagged looking.
Any help would be great, thanks.
Wayne
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Move "smooth" before "scale", like this:
height_field {
tga "Track Tile.tga"
smooth
scale <SCALE_FACTOR, 45.000000, SCALE_FACTOR>
}
That should work.
Kyle
On Sat, 2 Jul 2005 20:40:58 EDT, "waynehays1" <way### [at] yahoocom>
wrote:
>I have look high and low. Why does the render hang up on "smooth"?
>
>object {
> height_field {
> tga "Track Tile.tga"
> scale <SCALE_FACTOR, 45.000000, SCALE_FACTOR>
> smooth
> }
> texture {
> pigment {
> image_map {
> tga "TrackTile_TEX_960.tga"
> }
> scale SCALE_FACTOR
> rotate <90, 0, 0>
> }
>
> finish {
> ambient <0.35, 0.35, 0.32>
> diffuse 2.5
> crand 0.1
> }
> }
>}
>
>The render runs fine if I comment out "smooth" but I really need to have it
>as the render is very jagged looking.
>
>Any help would be great, thanks.
>
>Wayne
>
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That worked great Kyle, thanks for the help. It's almost like I tried
everything but that.
Thanks again,
Wayne
Kyle <hob### [at] gatenet> wrote:
> Move "smooth" before "scale", like this:
>
> height_field {
> tga "Track Tile.tga"
> smooth
> scale <SCALE_FACTOR, 45.000000, SCALE_FACTOR>
> }
>
> That should work.
>
> Kyle
>
>
> On Sat, 2 Jul 2005 20:40:58 EDT, "waynehays1" <way### [at] yahoocom>
> wrote:
>
> >I have look high and low. Why does the render hang up on "smooth"?
> >
> >object {
> > height_field {
> > tga "Track Tile.tga"
> > scale <SCALE_FACTOR, 45.000000, SCALE_FACTOR>
> > smooth
> > }
> > texture {
> > pigment {
> > image_map {
> > tga "TrackTile_TEX_960.tga"
> > }
> > scale SCALE_FACTOR
> > rotate <90, 0, 0>
> > }
> >
> > finish {
> > ambient <0.35, 0.35, 0.32>
> > diffuse 2.5
> > crand 0.1
> > }
> > }
> >}
> >
> >The render runs fine if I comment out "smooth" but I really need to have it
> >as the render is very jagged looking.
> >
> >Any help would be great, thanks.
> >
> >Wayne
> >
Post a reply to this message
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Kyle <hob### [at] gatenet> wrote:
> Move "smooth" before "scale", like this:
>
> height_field {
> tga "Track Tile.tga"
> smooth
> scale <SCALE_FACTOR, 45.000000, SCALE_FACTOR>
> }
>
> That should work.
>
> Kyle
>
>
> On Sat, 2 Jul 2005 20:40:58 EDT, "waynehays1" <way### [at] yahoocom>
> wrote:
>
> >I have look high and low. Why does the render hang up on "smooth"?
> >
> >object {
> > height_field {
> > tga "Track Tile.tga"
> > scale <SCALE_FACTOR, 45.000000, SCALE_FACTOR>
> > smooth
> > }
> > texture {
> > pigment {
> > image_map {
> > tga "TrackTile_TEX_960.tga"
> > }
> > scale SCALE_FACTOR
> > rotate <90, 0, 0>
> > }
> >
> > finish {
> > ambient <0.35, 0.35, 0.32>
> > diffuse 2.5
> > crand 0.1
> > }
> > }
> >}
> >
> >The render runs fine if I comment out "smooth" but I really need to have it
> >as the render is very jagged looking.
> >
> >Any help would be great, thanks.
> >
> >Wayne
> >
Thanks, that worked great.
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"waynehays1" <way### [at] yahoocom> wrote:
> Kyle <hob### [at] gatenet> wrote:
> > Move "smooth" before "scale", like this:
> >
> > height_field {
> > tga "Track Tile.tga"
> > smooth
> > scale <SCALE_FACTOR, 45.000000, SCALE_FACTOR>
> > }
> >
> > That should work.
> >
> > Kyle
> Thanks, that worked great.
The logic behind this is that specific options and attributes are specified
before general ones. In this case, smooth is an option that is specific to
height-field, so you have to specify it before specifying more general
object modifiers, like scale.
I hope this makes sense. :)
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