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Is there an easy way to texture a large (4 million+ triangle) mesh2 object
from an image file? I'm trying to do some hi-res mars renders from
elevation data. I can build the model, but I haven't thought of an easy to
to get the right colors onto it. I have a .png mars texture, but it
doesn't want to play nice with the mesh2. If someone could point me to an
example it would be much apreciated.
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povray nous apporta ses lumieres en ce 2005-04-30 10:56:
> Is there an easy way to texture a large (4 million+ triangle) mesh2 object
> from an image file? I'm trying to do some hi-res mars renders from
> elevation data. I can build the model, but I haven't thought of an easy to
> to get the right colors onto it. I have a .png mars texture, but it
> doesn't want to play nice with the mesh2. If someone could point me to an
> example it would be much apreciated.
>
>
As your mesh2 is realy only a hight field, and your image probably a top-down view of
the same area.
Can you simply the image_map as on a plane? Rotate your mesh to match the plane of the
image_map,
translate the image so that both origins match.
Alain
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Alain <ele### [at] netscapenet> wrote:
> povray nous apporta ses lumieres en ce 2005-04-30 10:56:
> > Is there an easy way to texture a large (4 million+ triangle) mesh2 object
> > from an image file? I'm trying to do some hi-res mars renders from
> > elevation data. I can build the model, but I haven't thought of an easy to
> > to get the right colors onto it. I have a .png mars texture, but it
> > doesn't want to play nice with the mesh2. If someone could point me to an
> > example it would be much apreciated.
> >
> >
> As your mesh2 is realy only a hight field, and your image probably a top-down view
of the same area.
> Can you simply the image_map as on a plane? Rotate your mesh to match the plane of
the image_map,
> translate the image so that both origins match.
>
> Alain
actually, it's not a height field, it a mesh2 that is created using data for
the whole planet, it's basically a bumpy sphere... but I think I've thought
of a way to texture it... It's not gonna be nice, but it'll work.
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If you're building the mesh yourself, why not add uv-vectors to it? You
could then use uv-mapping to texture the mesh. See these chapters of the
documentation:
2.5.7 - UV Mapping
http://povray.org/documentation/view/3.6.1/357/
2.4.2.4 - Mesh2
http://povray.org/documentation/view/3.6.1/293/
HTH,
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
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povray nous apporta ses lumieres en ce 2005-04-30 15:33:
> Alain <ele### [at] netscapenet> wrote:
>
>>povray nous apporta ses lumieres en ce 2005-04-30 10:56:
>>
>>>Is there an easy way to texture a large (4 million+ triangle) mesh2 object
>>>from an image file? I'm trying to do some hi-res mars renders from
>>>elevation data. I can build the model, but I haven't thought of an easy to
>>>to get the right colors onto it. I have a .png mars texture, but it
>>>doesn't want to play nice with the mesh2. If someone could point me to an
>>>example it would be much apreciated.
>>>
>>>
>>
>>As your mesh2 is realy only a hight field, and your image probably a top-down view
of the same area.
>>Can you simply the image_map as on a plane? Rotate your mesh to match the plane of
the image_map,
>>translate the image so that both origins match.
>>
>>Alain
>
>
I tough that it was only a section that could be assimilated to a bumpy plane. My bad
assumption.
> actually, it's not a height field, it a mesh2 that is created using data for
> the whole planet, it's basically a bumpy sphere... but I think I've thought
> of a way to texture it... It's not gonna be nice, but it'll work.
>
>
OK! Then use a warp{... spherical } to map your image onto the spherical mesh. You can
adjust the
positioning using rotation. Read the documentation section: 3.5.12.6.5 Mapping using
warps
Alain
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Alain <ele### [at] netscapenet> wrote:
> povray nous apporta ses lumieres en ce 2005-04-30 15:33:
> > Alain <ele### [at] netscapenet> wrote:
> >
> >>povray nous apporta ses lumieres en ce 2005-04-30 10:56:
> >>
> >>>Is there an easy way to texture a large (4 million+ triangle) mesh2 object
> >>>from an image file? I'm trying to do some hi-res mars renders from
> >>>elevation data. I can build the model, but I haven't thought of an easy to
> >>>to get the right colors onto it. I have a .png mars texture, but it
> >>>doesn't want to play nice with the mesh2. If someone could point me to an
> >>>example it would be much apreciated.
> >>>
> >>>
> >>
> >>As your mesh2 is realy only a hight field, and your image probably a top-down view
of the same area.
> >>Can you simply the image_map as on a plane? Rotate your mesh to match the plane of
the image_map,
> >>translate the image so that both origins match.
> >>
> >>Alain
> >
> >
> I tough that it was only a section that could be assimilated to a bumpy plane. My
bad assumption.
> > actually, it's not a height field, it a mesh2 that is created using data for
> > the whole planet, it's basically a bumpy sphere... but I think I've thought
> > of a way to texture it... It's not gonna be nice, but it'll work.
> >
> >
> OK! Then use a warp{... spherical } to map your image onto the spherical mesh. You
can adjust the
> positioning using rotation. Read the documentation section: 3.5.12.6.5 Mapping
using warps
>
>
> Alain
image_map with a map_type 1 works. I didn't think to try that before for
some reason. Thanks for poiting me in the right direction.
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