POV-Ray : Newsgroups : povray.newusers : Distribute rendering Server Time
1 Nov 2024 15:25:54 EDT (-0400)
  Distribute rendering (Message 1 to 4 of 4)  
From: junior dball
Subject: Distribute rendering
Date: 20 Apr 2005 09:45:00
Message: <web.42665c5eebd5595ef47b0bc30@news.povray.org>
Greetings,
is there any article or documentation that explain how to use pov-ray with
distribute rendering?
Does Pov-ray itself offers some tools?
thank you.


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From: Warp
Subject: Re: Distribute rendering
Date: 20 Apr 2005 09:57:07
Message: <42665fb3@news.povray.org>
junior_dball <jun### [at] yahooit> wrote:
> is there any article or documentation that explain how to use pov-ray with
> distribute rendering?

  You mean between several computers or in one computer with several
processors?

-- 
                                                          - Warp


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From: junior dball
Subject: Re: Distribute rendering
Date: 23 Apr 2005 15:25:01
Message: <web.426aa0717afe0d417af73a820@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> junior_dball <jun### [at] yahooit> wrote:
> > is there any article or documentation that explain how to use pov-ray with
> > distribute rendering?
>
>   You mean between several computers or in one computer with several
> processors?
>
> --
>                                                           - Warp

Thank you for your reply,
i would use povray with several computer in lan.and one of those,the
server,has several processors.
What could i do?


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From: Florian Brucker
Subject: Re: Distribute rendering
Date: 24 Apr 2005 10:40:35
Message: <426bafe3$1@news.povray.org>
> i would use povray with several computer in lan.and one of those,the
> server,has several processors.
> What could i do?

Here are some projects which can help you:

- POV-Anywhere by Christoph Hormann (Windows/Linux/Mac)
   http://www-public.tu-bs.de:8080/~y0013390/povany/index.html

- SMPOV by Theo Gottwald (Windows)
   http://www.it-berater.org/smpov.htm

- IMP (Windows/Linux/Mac) for Animations
   http://www.imp.org


HTH,
Florian
-- 
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/


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