I've modeled the Light Cycle arena from the movie TRON. I'm wanting to
render a few fly-by animations with the camera banking, etc. I'm familiar
with Spline_Trans. Is there a way to apply this to a camera? Or is there
a better way to generate simple fly-by animations.
Thanks,
Carl
"Carl" <car### [at] semisouthcom> wrote:
> I've modeled the Light Cycle arena from the movie TRON. I'm wanting to> render a few fly-by animations with the camera banking, etc. I'm familiar> with Spline_Trans. Is there a way to apply this to a camera? Or is there> a better way to generate simple fly-by animations.>> Thanks,> Carl
P.S. Here is a pic of my arena.
http://www.wwwmwww.com/TRON/arena.png
Wasn't it Carl who wrote:
>I've modeled the Light Cycle arena from the movie TRON. I'm wanting to>render a few fly-by animations with the camera banking, etc. I'm familiar>with Spline_Trans. Is there a way to apply this to a camera? Or is there>a better way to generate simple fly-by animations.
There's a good example of how to use Spline_Trans with a camera in the
supplied demo scene "Splinefollow.pov". You just have to use
#declare FirstPerson = yes;
to activate it. It does all the banking automatically.
--
Mike Williams
Gentleman of Leisure
Mike Williams <nos### [at] econymdemoncouk> wrote:
> There's a good example of how to use Spline_Trans with a camera in the> supplied demo scene "Splinefollow.pov". You just have to use> #declare FirstPerson = yes;> to activate it. It does all the banking automatically.>> --> Mike Williams> Gentleman of Leisure
Thanks... That's exactly what I was after.
Carl