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I'm having problems with a scene which contains a sphere sweep (see code
below). The rendered output displays strange artifacts, which I would like
to get rid of.
Any help is appreciated :-)
thx
Besen
------------------------------------------------------------
#include "colors.inc"
background { color White }
camera {
orthographic
location <0, 0, 0>
direction <0, 0, 250>
right <250 * image_width / image_height , 0, 0>
up <0, -250, 0>
rotate <-90, 0, 0>
rotate <0, 0, 90>
translate <650, 70, 0>
rotate <350, 0.824833, 0>
}
light_source {
<400, 0, 0>,
rgb <1, 1, 1>
}
sphere_sweep {
linear_spline
2,
<1.0033, -27, -76.6472>, 20,
<3.16485, -10, 73.4915>, 20
pigment { color Green }
}
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Besen nous apporta ses lumieres en ce 2005-04-08 10:51:
> I'm having problems with a scene which contains a sphere sweep (see code
> below). The rendered output displays strange artifacts, which I would like
> to get rid of.
>
> Any help is appreciated :-)
>
> thx
> Besen
>
> ------------------------------------------------------------
> #include "colors.inc"
>
> background { color White }
>
> camera {
> orthographic
> location <0, 0, 0>
> direction <0, 0, 250>
> right <250 * image_width / image_height , 0, 0>
> up <0, -250, 0>
>
> rotate <-90, 0, 0>
> rotate <0, 0, 90>
> translate <650, 70, 0>
> rotate <350, 0.824833, 0>
> }
>
> light_source {
> <400, 0, 0>,
> rgb <1, 1, 1>
> }
>
> sphere_sweep {
> linear_spline
> 2,
> <1.0033, -27, -76.6472>, 20,
> <3.16485, -10, 73.4915>, 20
>
> pigment { color Green }
> }
>
>
>
It's a common problem.
Try rotating the sphere_sweep by a small amount. rotate 0.025*y (1/40th of a degree)
did the trick
for me. You may also try moving or rotating the camera a small bit.
Alain
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