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From: Hal
Subject: <no subject>
Date: 4 Apr 2005 11:55:00
Message: <web.425161d0c23a6d961e1ea2d0@news.povray.org>
ok, i'm a newbie as you can see, and sorry about my poor english ...

here's the deal :
i'm builting a spaceship , and i wanna render it with Povray

but a spaceship needs big rockets (or whatever the name is ) with big
glowing lights , rigth ?

so ... i had one ideia ,  i built a rocket , then , i put several ligths
near the exit of it , and blocking the way out , i put in there a ball full
of media , just like this one :

http://img215.exs.cx/img215/2451/h9vy.jpg

but i have a little problem ... when i put this ball in front of a bright
thing , like the rocket, it reacts to the bright part and it looks like it
is not there, or something ... i try to increse the amount of media and
make it stronger ... but its not very good , the ball looks diferent if we
look at diferent angles , because the things beyind it change ...

so , my question is ...

is there a way to make the ball's opacity very big , to appear always the
same thing no matter what the angle or scene ilumination is ????

tanks  :)


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From: ingo
Subject: Re: <no subject>
Date: 4 Apr 2005 14:37:59
Message: <Xns962ED1E41BA16seed7@news.povray.org>
in news:web.425161d0c23a6d961e1ea2d0@news.povray.org Hal wrote:

> so , my question is ...
> 
> is there a way to make the ball's opacity very big , to appear always
> the same thing no matter what the angle or scene ilumination is ????
> 
> 

Hal,

Welcome.

What kind of media are you using for the blue ball? Is it only emitting 
media? If so, also add some absorbing media with the opposite colour 
(1-ballcolour).

Ingo


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From: Warp
Subject: Re: <no subject>
Date: 4 Apr 2005 16:29:04
Message: <4251a38f@news.povray.org>
Section 1.3.6 here might be of some help:

http://povray.org/documentation/view/3.6.1/58/

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: roelof
Subject: Re: <no subject>
Date: 5 Apr 2005 05:05:01
Message: <web.4252538f6f92e856a8399d8d0@news.povray.org>
"Hal" <pio### [at] hotmailcom> wrote:
> ok, i'm a newbie as you can see, and sorry about my poor english ...
>
> here's the deal :
> i'm builting a spaceship , and i wanna render it with Povray
>
> but a spaceship needs big rockets (or whatever the name is ) with big
> glowing lights , rigth ?
>
> so ... i had one ideia ,  i built a rocket , then , i put several ligths
> near the exit of it , and blocking the way out , i put in there a ball full
> of media , just like this one :
>
> http://img215.exs.cx/img215/2451/h9vy.jpg
>
> but i have a little problem ... when i put this ball in front of a bright
> thing , like the rocket, it reacts to the bright part and it looks like it
> is not there, or something ... i try to increse the amount of media and
> make it stronger ... but its not very good , the ball looks diferent if we
> look at diferent angles , because the things beyind it change ...
>
> so , my question is ...
>
> is there a way to make the ball's opacity very big , to appear always the
> same thing no matter what the angle or scene ilumination is ????
>
> tanks  :)

i have just started my first media experiments myself, also whit a rocket
engine
for that i used emmitting media thats cone shaped. im not sure what you are
looking for but in my case it looks very good.

roelof


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