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1 Nov 2024 17:19:53 EDT (-0400)
  Angled plane (Message 1 to 3 of 3)  
From: John
Subject: Angled plane
Date: 11 Mar 2005 01:15:01
Message: <web.42313740bc12f4f5eeaf31f80@news.povray.org>
Hi. I'm a new user to POV and I'm trying to wrap my brain around angled
planes.  I understand planes such as: plane { y, 4 }, but I'm having
trouble with a plane such as: plane{ <1,0,-30.4> 0}. Any help would be
appreciated. Thanks.

John


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From: Mienai
Subject: Re: Angled plane
Date: 11 Mar 2005 02:20:00
Message: <web.423145aadfa3ba7aacc528f0@news.povray.org>
"John" <jbt### [at] hotmailcom> wrote:
> Hi. I'm a new user to POV and I'm trying to wrap my brain around angled
> planes.  I understand planes such as: plane { y, 4 }, but I'm having
> trouble with a plane such as: plane{ <1,0,-30.4> 0}. Any help would be
> appreciated. Thanks.
>
> John

I'm sure you know this, but the first value in the plane{} statement is a
normal vector, that is that the defined vector is orthogonal to the plane.
If you were to draw a line from the origin to the normal, any line drawn on
the plane would be at 90 degrees from it.  So in your example of
plane{<1,0,-30.4>,0} you'd draw a line from <0,0,0> to <1,0,30.4> and the
plane will be perpendicular to it existing at the origin.  Hope that
helped.


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From: John
Subject: Re: Angled plane
Date: 11 Mar 2005 09:50:00
Message: <web.4231af06dfa3ba7ae3c9e9ef0@news.povray.org>
"Mienai" <Mienai> wrote:
> "John" <jbt### [at] hotmailcom> wrote:
> > Hi. I'm a new user to POV and I'm trying to wrap my brain around angled
> > planes.  I understand planes such as: plane { y, 4 }, but I'm having
> > trouble with a plane such as: plane{ <1,0,-30.4> 0}. Any help would be
> > appreciated. Thanks.
> >
> > John
>
> I'm sure you know this, but the first value in the plane{} statement is a
> normal vector, that is that the defined vector is orthogonal to the plane.
> If you were to draw a line from the origin to the normal, any line drawn on
> the plane would be at 90 degrees from it.  So in your example of
> plane{<1,0,-30.4>,0} you'd draw a line from <0,0,0> to <1,0,30.4> and the
> plane will be perpendicular to it existing at the origin.  Hope that
> helped.

Thank You.  That helped immensely.

John


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