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From: Fyretrohl
Subject: Creating Coordinate Map
Date: 22 Jan 2005 15:55:00
Message: <web.41f2bc7a8d0f04fcfb0877fb0@news.povray.org>
I would like to create a map system that is able to be changed easily and
rerendered.  I have a serious of X, Y coordinates that would create points
of interest.  At times, these points of interest may change possession.  I
would want to change the color of them at that time.  Also, some may hold
duel possession and I would want to create a color scheme then that would
show both parties of possession.

For those familiar with the game, I am working on a map of the Inner Sphere
from Battletech.  The goal is to use a database of sometype to store the
coordinate and planet information.  If a planet is held by more than 1
group, it would show a mix.  Otherwise, it would show home color.  Once the
picture is generated, I want to create a coordinate field over the top of
it for web use that will show information on the planet when you hover over
it.  Any ideas?

And, yes, I am new.  For now, I will be happy to get an initial copy done.
Once I see how it works, I THINK I can create a script that will update the
data in the rendering file to bring it up to date with the database.


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From: Fyretrohl
Subject: Re: Creating Coordinate Map
Date: 22 Jan 2005 18:00:00
Message: <web.41f2da74e81e8130fb0877fb0@news.povray.org>
Okay, I figure out how to create the spheres using a SQL script and know how
to get it to do the static parts of the document as well.  However, I still
need to figure out how to do the lighting and a good way to do the camera.
This is all on one plane.  It is a flat map.  So, I want the lighting to be
the same over the whole map.  I want the camera to just be fairly simple,
but, the coords are pretty large.  I am using size 1 spheres right now and
have a test camera at 0,0,500.  However, that is not what I really want.
Again, I want to be looking down on a 2D map, more or less.  Thoughts on
lights and camera settings?  Examples?

"Fyretrohl" <fyr### [at] ccgheavencom> wrote:
> I would like to create a map system that is able to be changed easily and
> rerendered.  I have a serious of X, Y coordinates that would create points
> of interest.  At times, these points of interest may change possession.  I
> would want to change the color of them at that time.  Also, some may hold
> duel possession and I would want to create a color scheme then that would
> show both parties of possession.
>
> For those familiar with the game, I am working on a map of the Inner Sphere
> from Battletech.  The goal is to use a database of sometype to store the
> coordinate and planet information.  If a planet is held by more than 1
> group, it would show a mix.  Otherwise, it would show home color.  Once the
> picture is generated, I want to create a coordinate field over the top of
> it for web use that will show information on the planet when you hover over
> it.  Any ideas?
>
> And, yes, I am new.  For now, I will be happy to get an initial copy done.
> Once I see how it works, I THINK I can create a script that will update the
> data in the rendering file to bring it up to date with the database.


Post a reply to this message

From: Slime
Subject: Re: Creating Coordinate Map
Date: 22 Jan 2005 18:14:53
Message: <41f2de6d$1@news.povray.org>
> Okay, I figure out how to create the spheres using a SQL script

That's "SDL."

> This is all on one plane.  It is a flat map.  So, I want the lighting to
be
> the same over the whole map.

Well, I would place all of the objects on the X-Y plane. Then you could
place a primary light source way off in the distance behind the camera:

light_source {
    <-.3,.4,-1>*9999
    rgb 1
}

And maybe a secondary light source for back lighting from the other side of
the X-Y plane:

light_source {
    <.3,-.4,1>*9999 // same as other light's position but negative
    rgb <0.75, 0.8, 1> // slightly bluish for a darker look; experiment!
}

(You could experiment with "parallel" light sources rather than just putting
them really far away as I have. Check the documentation.)

> I want the camera to just be fairly simple,
> but, the coords are pretty large.

Then you probably want an orthographic camera:

#declare maxdist = 100; // the maximum distance that an object can be from
the origin and still be visible

camera {
    orthographic
    location -z*10
    right x*maxdist*4/3
    up y*maxdist
    look_at 0
}

> > The goal is to use a database of sometype to store the
> > coordinate and planet information.

If you have the data in some sort of comma-separated format, then you can
read it in with SDL using #fopen and #read.

> > Once the
> > picture is generated, I want to create a coordinate field over the top
of
> > it for web use that will show information on the planet when you hover
over
> > it.

That's a little more difficult, but it would be possible to use #fopen and
#write to actually write out an HTML image map corresponding to your image.
This will have to be accompianied by some JavaScript to display information
with onmouseover. If you're not familiar with this sort of thing then you
should probably learn to do it by hand first before worrying about making
POV-Ray automatically do it.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Fyretrohl
Subject: Re: Creating Coordinate Map
Date: 22 Jan 2005 21:45:00
Message: <web.41f30f65e81e8130fb0877fb0@news.povray.org>
OKay, this helped a lot.  But, I need the lighting to be brighter.  It is
hard to see the planets.  I probably need to find a different color
background than black, but, white is not a good choice either.

"Slime" <fak### [at] emailaddress> wrote:
> > Okay, I figure out how to create the spheres using a SQL script
>
> That's "SDL."
>
> > This is all on one plane.  It is a flat map.  So, I want the lighting to
> be
> > the same over the whole map.
>
> Well, I would place all of the objects on the X-Y plane. Then you could
> place a primary light source way off in the distance behind the camera:
>
> light_source {
>     <-.3,.4,-1>*9999
>     rgb 1
> }
>
> And maybe a secondary light source for back lighting from the other side of
> the X-Y plane:
>
> light_source {
>     <.3,-.4,1>*9999 // same as other light's position but negative
>     rgb <0.75, 0.8, 1> // slightly bluish for a darker look; experiment!
> }
>
> (You could experiment with "parallel" light sources rather than just putting
> them really far away as I have. Check the documentation.)
>
> > I want the camera to just be fairly simple,
> > but, the coords are pretty large.
>
> Then you probably want an orthographic camera:
>
> #declare maxdist = 100; // the maximum distance that an object can be from
> the origin and still be visible
>
> camera {
>     orthographic
>     location -z*10
>     right x*maxdist*4/3
>     up y*maxdist
>     look_at 0
> }
>
> > > The goal is to use a database of sometype to store the
> > > coordinate and planet information.
>
> If you have the data in some sort of comma-separated format, then you can
> read it in with SDL using #fopen and #read.
>
> > > Once the
> > > picture is generated, I want to create a coordinate field over the top
> of
> > > it for web use that will show information on the planet when you hover
> over
> > > it.
>
> That's a little more difficult, but it would be possible to use #fopen and
> #write to actually write out an HTML image map corresponding to your image.
> This will have to be accompianied by some JavaScript to display information
> with onmouseover. If you're not familiar with this sort of thing then you
> should probably learn to do it by hand first before worrying about making
> POV-Ray automatically do it.
>
>  - Slime
>  [ http://www.slimeland.com/ ]


Post a reply to this message

From: Fyretrohl
Subject: Re: Creating Coordinate Map
Date: 22 Jan 2005 23:45:00
Message: <web.41f32b34e81e8130976ca04d0@news.povray.org>
Another thought...

Is it possible to make the Spheres themselves light sources?  I need them to
stand out, but, because they are so small and so far away, I am not seeing
some of them well.  The background color is hurting me as well.

"Fyretrohl" <fyr### [at] ccgheavencom> wrote:
> OKay, this helped a lot.  But, I need the lighting to be brighter.  It is
> hard to see the planets.  I probably need to find a different color
> background than black, but, white is not a good choice either.
>
> "Slime" <fak### [at] emailaddress> wrote:
> > > Okay, I figure out how to create the spheres using a SQL script
> >
> > That's "SDL."
> >
> > > This is all on one plane.  It is a flat map.  So, I want the lighting to
> > be
> > > the same over the whole map.
> >
> > Well, I would place all of the objects on the X-Y plane. Then you could
> > place a primary light source way off in the distance behind the camera:
> >
> > light_source {
> >     <-.3,.4,-1>*9999
> >     rgb 1
> > }
> >
> > And maybe a secondary light source for back lighting from the other side of
> > the X-Y plane:
> >
> > light_source {
> >     <.3,-.4,1>*9999 // same as other light's position but negative
> >     rgb <0.75, 0.8, 1> // slightly bluish for a darker look; experiment!
> > }
> >
> > (You could experiment with "parallel" light sources rather than just putting
> > them really far away as I have. Check the documentation.)
> >
> > > I want the camera to just be fairly simple,
> > > but, the coords are pretty large.
> >
> > Then you probably want an orthographic camera:
> >
> > #declare maxdist = 100; // the maximum distance that an object can be from
> > the origin and still be visible
> >
> > camera {
> >     orthographic
> >     location -z*10
> >     right x*maxdist*4/3
> >     up y*maxdist
> >     look_at 0
> > }
> >
> > > > The goal is to use a database of sometype to store the
> > > > coordinate and planet information.
> >
> > If you have the data in some sort of comma-separated format, then you can
> > read it in with SDL using #fopen and #read.
> >
> > > > Once the
> > > > picture is generated, I want to create a coordinate field over the top
> > of
> > > > it for web use that will show information on the planet when you hover
> > over
> > > > it.
> >
> > That's a little more difficult, but it would be possible to use #fopen and
> > #write to actually write out an HTML image map corresponding to your image.
> > This will have to be accompianied by some JavaScript to display information
> > with onmouseover. If you're not familiar with this sort of thing then you
> > should probably learn to do it by hand first before worrying about making
> > POV-Ray automatically do it.
> >
> >  - Slime
> >  [ http://www.slimeland.com/ ]


Post a reply to this message

From: Slime
Subject: Re: Creating Coordinate Map
Date: 23 Jan 2005 00:18:56
Message: <41f333c0$1@news.povray.org>
> > OKay, this helped a lot.  But, I need the lighting to be brighter.  It
is
> > hard to see the planets.  I probably need to find a different color
> > background than black, but, white is not a good choice either.

> Is it possible to make the Spheres themselves light sources?  I need them
to
> stand out, but, because they are so small and so far away, I am not seeing
> some of them well.  The background color is hurting me as well.

I would start with a black background. It should be possible to make very
visible spheres with good colors - that back light should even help to
define their edges (providing I placed it well, but I didn't test the code I
gave you).

What color are you using for your spheres?

It's possible to turn the spheres into light sources, but that won't make
them any brighter (they'll brighten up other nearby things, but that's
probably not what you want). That's a bad idea though, since it will really
slow things down with a lot of spheres. Emitting media is a better choice,
but first let's just see if we can create the effect you want through a
pigment.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Fyretrohl
Subject: Re: Creating Coordinate Map
Date: 23 Jan 2005 00:55:00
Message: <web.41f33b31e81e8130fb0877fb0@news.povray.org>
The long answer...

Colors first...Just copied some existing ones...

#declare AR      = color red 1 green 0.5 blue 0.0;
#declare CAP     = color red 0.419608 green 0.556863 blue 0.137255;
#declare CC      = color red 0.419608 green 0.556863 blue 0.137255;
#declare CM      = color red 0.847059 green 0.847059 blue 0.74902;
#declare CP      = color red 1.00 green 0.43 blue 0.78;
#declare CS      = rgb 1;
#declare DC      = color red 0.55 green 0.09 blue 0.09;
#declare DS      = color red 0.85 green 0.85 blue 0.10;
#declare FC      = color red 0.858824 green 0.858824 blue 0.439216;
#declare FRR     = color red 0.498039 blue 1.0;
#declare FWL     = color red 0.53 green 0.12 blue 0.47;
#declare LA      = color red 0.35 green 0.35 blue 0.67;
#declare LC      = color red 0.35 green 0.35 blue 0.67;
#declare OA      = color red 0.92 green 0.78 blue 0.62;
#declare P       = color red 0.91 green 0.76 blue 0.65;
#declare SC      = color red 0.560784 green 0.737255 blue 0.560784;
#declare SIC     = color red 0.137255 green 0.556863 blue 0.419608;
#declare SS      = color red 0.6 green 0.8 blue 0.196078;
#declare ST      = color red 0.71 green 0.65 blue 0.26;
#declare TC      = color red 0.196078 green 0.6 blue 0.8;
#declare TCC     = color green 1.0 blue 0.498039;
#declare TFR     = color red 0.29 green 0.46 blue 0.43;
#declare TH      = color red 0.439216 green 0.858824 blue 0.576471;
#declare WOB     = color red 0.658824 green 0.658824 blue 0.658824;
#declare CGB     = color red 0.74902 green 0.847059 blue 0.847059;
#declare CJF     = color red 0.13 green 0.37 blue 0.31;
#declare CNC     = color red 0.752941 green 0.752941 blue 0.752941;
#declare CSJ     = color red 0.80 green 0.80 blue 0.80;
#declare CSV     = color red 1.00 green 0.11 blue 0.68;
#declare CW      = color red 0.647059 green 0.164706 blue 0.164706;

Now, the long one...The actual file right now...I left out a ton of the
rows, but, gave a large enough sample to get an idea...

// Standard pre-defined colors
//
#include "colors.inc"

// macros for generating various shapes
//
#include "shapes.inc"

// some standard finishes
#include "finish.inc"

  //finish {
    //Dull               // large, soft highlight
    //Shiny            // small, tight highlight

    //Phong_Dull       // less "realistic" but sometimes useful phong
highlight
    //Phong_Shiny      // same in "shiny"

    //Glossy           // very tight highlights and some reflection
    //Phong_Glossy     // phong version of the same

    //Luminous         // totally ambient not influenced by light sources
(for example sky)
    //Mirror           // perfect mirror without highlights
  //}

#declare maxdist = 1000;

// perspective (default) camera
//camera {
//  location  <0.0, 0.0, 1000>
//  look_at   <0.0, 0.0,  0.0>
//  }

camera {
    orthographic
    location -z*10
    right x*maxdist*4/3
    up y*maxdist
    look_at 0
}


light_source {
    <-.3,.4,-1>*9999
    rgb 1
}


light_source {
    <.3,-.4,1>*9999 // same as other light's position but negative
    rgb <0.75, 0.8, 1> // slightly bluish for a darker look; experiment!
}

//IS Factions:                                Clan Factions:
//------------                                --------------
//CC  - Cappellan Confederation               CGB - Clan Ghost Bears
//CM  - Chaos March                           CJF - Clan Jade Falcons
//CS  - Comstar                               CNC - Clan Nova Cats
//DC  - Draconis Combine                      CSJ - Clan Smoke Jaguars
//FC  - Federated Commonwealth                CSV - Clan Steel Vipers
//FRR - Free Rasalhague Republic              CW  - Wolf Clan
//FWL - Free World Leage
//LA  - Lyran Alliance
//LC  - Lyran Commonwealth
//OA  - Outworlds Alliance
//P   - Periphery
//SIC - St Ives Compact
//TC  - Taurian Concordat
//TFR - Tikonov Free Republic
//TH  - Terran Hegemony
//WOB - Word of Blake


sphere {<-125.18, 274.88, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color AR}}}
sphere {<-70.94, -96.76, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<383.64, 317.65, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<-320.78, 248.8, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<611.32, -40.16, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-302.01, 128.57, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-434.75, 59.2, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<352.6, 317.39, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<-333.82, -28.95, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<150.74, -306.96, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<135.36, -125.44, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<39.9, -38.86, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CM}}}
sphere {<-10.17, 146.31, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<77.98, -32.6, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-278.8, -190.38, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-355.47, 15.39, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-52.68, -51.12, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<365.12, 377.9, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<72.24, -0.26, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-252.72, 318.18, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<477, -247.5, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-106.15, -51.64, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-124.4, -473.09, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color P}}}
sphere {<453.27, 28.43, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<256.11, 187.25, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<393.29, -292.1, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-388.33, 102.49, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-166.13, -167.96, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<76.68, 164.04, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<-385.2, 177.87, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-23.47, 180.21, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FRR}}}
sphere {<-416.5, 12.26, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-185.43, -284.27, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<60.77, 31.56, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<-323.13, 138.22, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<71.72, 79.28, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<-271.23, -133.01, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<151.79, 359.9, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CSJ}}}
sphere {<-68.33, 1.83, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-75.37, 29.21, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<130.92, -199.25, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<25.04, -64.94, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CAP}}}
sphere {<45.12, -192.73, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CC}}}
sphere {<-407.11, 185.43, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-58.16, 117.1, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<326.52, 381.55, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<66.76, 96.24, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<-463.44, 155.44, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<65.46, -68.33, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-115.01, 15.13, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<86.59, -83.46, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-83.2, -14.6, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-59.46, 14.08, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-94.93, 47.47, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-36.25, 45.64, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-115.8, -31.04, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-9.91, 409.72, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CW}}}
sphere {<265.76, 7.3, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-185.17, 187.78, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<101.71, -62.07, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<165.09, 400.59, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CSJ}}}
sphere {<2.87, 117.1, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<-356.77, -86.59, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-65.98, -52.42, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
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brilliance 3.0} pigment {color CAP}}}
sphere {<-192.99, -29.73, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-213.07, 161.44, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-32.6, 210.99, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<195.34, -216.2, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<252.98, 10.95, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<130.4, -336.43, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-64.94, 108.75, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<237.07, -119.71, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-18, -249.85, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CC}}}
sphere {<-6, -253.76, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CC}}}
sphere {<-73.55, -146.57, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-77.46, -227.42, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<111.62, 135.36, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<-138.48, 53.46, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-25.56, -286.62, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-211.51, -192.47, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<444.4, -234.72, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-86.59, 11.21, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-54.25, 34.43, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<91.54, 14.87, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<312.18, -125.18, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<336.17, 175.26, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<-359.12, -72.5, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-162.22, -75.11, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-200.03, 109.28, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<132.75, -164.83, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<195.86, 73.81, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<-15.65, 253.24, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CW}}}
sphere {<360.43, -272.28, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<385.2, -60.51, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<41.99, -80.33, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color SC}}}
sphere {<252.45, 93.89, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<-166.91, -61.03, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-43.81, 159.61, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-104.06, 182.04, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<127.27, 385.46, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CSJ}}}
sphere {<-273.32, -297.83, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-244.63, 299.66, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<58.16, -200.82, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CC}}}
sphere {<37.56, -187.78, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CC}}}
sphere {<39.38, -60.24, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CM}}}
sphere {<-310.35, -239.68, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-209.68, -26.6, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-202.9, 159.35, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-362.77, -141.09, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-248.02, -216.99, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-184.65, -13.04, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<505.17, -213.33, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-111.62, 164.83, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-96.76, 72.5, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<28.69, -217.51, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CC}}}
sphere {<-77.46, 77.72, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<287.92, 53.46, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<127.01, -320.52, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-208.64, -306.44, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-155.7, 356.77, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CSV}}}
sphere {<145.79, -49.81, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-263.67, 266.28, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<45.12, 335.91, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CGB}}}
sphere {<-160.91, 403.98, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CJF}}}
sphere {<-49.81, -128.05, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-28.69, -242.28, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<135.88, -95.45, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-335.39, -246.72, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-180.47, 260.8, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CJF}}}
sphere {<354.43, 166.65, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<-117.88, -357.82, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-101.45, 248.28, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color AR}}}
sphere {<-23.73, -10.43, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<54.77, 145.79, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<46.42, -301.48, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CC}}}
sphere {<-99.1, -333.3, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-101.45, 299.92, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<307.48, 429.8, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<497.08, -269.15, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-185.95, 290.53, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<453.27, 40.68, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-229.5, 160.91, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-336.69, -77.2, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<470.22, -263.41, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<288.44, -226.64, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<390.42, 114.49, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<-4.96, 188.56, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FRR}}}
sphere {<-98.32, 204.99, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-110.84, -287.92, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-288.97, 240.2, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<356.77, -179.43, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<39.64, -386.51, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CC}}}
sphere {<12.52, 292.88, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CW}}}
sphere {<93.37, -257.93, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<427.19, -242.8, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-284.01, 26.34, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<138.48, -242.8, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<255.06, 153.61, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<137.96, -264.97, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<124.66, 113.19, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<-13.56, 270.97, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CW}}}
sphere {<36.77, 254.02, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CGB}}}
sphere {<-254.8, 86.85, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-444.92, 130.14, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-14.08, -44.6, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CM}}}
sphere {<73.55, -77.2, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-127.01, 99.1, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<78.76, 44.34, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<65.46, -43.81, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-35.99, -81.99, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<-152.05, 224.03, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color LA}}}
sphere {<-373.2, -143.96, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<277.23, 141.88, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<168.74, 367.47, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CSJ}}}
sphere {<554.98, -101.45, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<42.25, -226.37, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CC}}}
sphere {<-142.92, -172.13, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<215.16, 83.2, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<264.19, 71.72, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<-18, -143.18, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<326.52, 411.28, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<-62.59, 378.68, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color CW}}}
sphere {<-30.25, -161.96, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}
sphere {<291.31, 281.4, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<184.91, 187.25, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color DC}}}
sphere {<459.27, 80.33, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FC}}}
sphere {<-412.85, -166.91, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
brilliance 3.0} pigment {color FWL}}}



"Slime" <fak### [at] emailaddress> wrote:
> > > OKay, this helped a lot.  But, I need the lighting to be brighter.  It
> is
> > > hard to see the planets.  I probably need to find a different color
> > > background than black, but, white is not a good choice either.
>
> > Is it possible to make the Spheres themselves light sources?  I need them
> to
> > stand out, but, because they are so small and so far away, I am not seeing
> > some of them well.  The background color is hurting me as well.
>
> I would start with a black background. It should be possible to make very
> visible spheres with good colors - that back light should even help to
> define their edges (providing I placed it well, but I didn't test the code I
> gave you).
>
> What color are you using for your spheres?
>
> It's possible to turn the spheres into light sources, but that won't make
> them any brighter (they'll brighten up other nearby things, but that's
> probably not what you want). That's a bad idea though, since it will really
> slow things down with a lot of spheres. Emitting media is a better choice,
> but first let's just see if we can create the effect you want through a
> pigment.
>
>  - Slime
>  [ http://www.slimeland.com/ ]


Post a reply to this message

From: Alain
Subject: Re: Creating Coordinate Map
Date: 23 Jan 2005 10:36:31
Message: <41f3c47f$1@news.povray.org>
Fyretrohl nous apporta ses lumieres en ce 2005-01-22 17:57:
> Okay, I figure out how to create the spheres using a SQL script and know how
> to get it to do the static parts of the document as well.  However, I still
> need to figure out how to do the lighting and a good way to do the camera.
> This is all on one plane.  It is a flat map.  So, I want the lighting to be
> the same over the whole map.  I want the camera to just be fairly simple,
> but, the coords are pretty large.  I am using size 1 spheres right now and
> have a test camera at 0,0,500.  However, that is not what I really want.
> Again, I want to be looking down on a 2D map, more or less.  Thoughts on
> lights and camera settings?  Examples?
> 
> "Fyretrohl" <fyr### [at] ccgheavencom> wrote:
> 
>>I would like to create a map system that is able to be changed easily and
>>rerendered.  I have a serious of X, Y coordinates that would create points
>>of interest.  At times, these points of interest may change possession.  I
>>would want to change the color of them at that time.  Also, some may hold
>>duel possession and I would want to create a color scheme then that would
>>show both parties of possession.
>>
>>For those familiar with the game, I am working on a map of the Inner Sphere
>>from Battletech.  The goal is to use a database of sometype to store the
>>coordinate and planet information.  If a planet is held by more than 1
>>group, it would show a mix.  Otherwise, it would show home color.  Once the
>>picture is generated, I want to create a coordinate field over the top of
>>it for web use that will show information on the planet when you hover over
>>it.  Any ideas?
>>
>>And, yes, I am new.  For now, I will be happy to get an initial copy done.
>>Once I see how it works, I THINK I can create a script that will update the
>>data in the rendering file to bring it up to date with the database.
> 
> 
> 
> 
> 
You can do away with the lights. The trick is to have the ambient light set to 1 like:
default{finish{ambient 1}}
This will maka all objects fully illuminated without any light_source.

Alain


Post a reply to this message

From: Alain
Subject: Re: Creating Coordinate Map
Date: 23 Jan 2005 10:48:16
Message: <41f3c740$1@news.povray.org>
Fyretrohl nous apporta ses lumieres en ce 2005-01-23 00:50:

> 
> sphere {<-125.18, 274.88, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
> brilliance 3.0} pigment {color AR}}}
> sphere {<-70.94, -96.76, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
> brilliance 3.0} pigment {color FWL}}}
> sphere {<383.64, 317.65, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
> brilliance 3.0} pigment {color DC}}}
> sphere {<-320.78, 248.8, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
> brilliance 3.0} pigment {color LA}}}
> sphere {<611.32, -40.16, 0>, 1  texture {finish {ambient 0.1 diffuse 0.6
> brilliance 3.0} pigment {color FC}}}

As all your objects are using the same base texture, you can have:
default{finish{ambient 1 diffuse 0}}//make the objects luminous, don't interact with
lights

and a sample object:
sphere {<-125.18, 274.88, 0>, 1 pigment{color AR}}

you can now remove your lights, unless you want to keep them to illuminate something
else.
As this is a sky, black is the best background. You don't have to set it, as it's the
default.

Alain


Post a reply to this message

From: Slime
Subject: Re: Creating Coordinate Map
Date: 23 Jan 2005 13:45:38
Message: <41f3f0d2$1@news.povray.org>
Some of those colors look fine, but a lot of them are dark. For instance,
CC: the brightest color channel is 0.56! There's no surprise to me that
that's dark. It's also important to keep in mind that a light source only
fully illuminates a sphere's color in one point - where it hits the sphere
head-on. On the other parts of the sphere, it hits the sphere at an angle
and only partially illuminates the sphere there. So overall an object will
be darker than the pigment you give it.

You can try multiplying all of the colors by two to double their brightness:

pigment {color CC * 2}

Or, equivalently (and more simply), increase the brightness of your light
source:

light_source {
    ...
    rgb 2 // double brightness
}

Try experimenting with different amounts of increased light (1.5 for
instance) to see what looks best.

You should use Alain's suggestion about the default{} block to avoid
specifying the same texture over and over, but I wouldn't recommend using
"ambient 1 diffuse 0" unless you're OK with your spheres looking like flat
circles. On the other hand, if brightening your colors may lead to confusion
about which color is which, then that may be your only option. In that case,
you might try a high ambient value without completely removing diffuse, like
ambient .75 diffuse .25 so that the spheres are slightly affected by the
light source.

 - Slime
 [ http://www.slimeland.com/ ]


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