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Hi All,
I have a box full of spheres and I'd like to make them transparent.
Looking at the documentation files on POVray, I used the command rgbft
specifying the filtering and the transmission of the light through the
object.
It works fine. However, when 2, 3 or more spheres are aligned (with the
camera position), they "overlap" and create a very dark region which kills
the whole effect of transparency of my spheres.
Does anyone know how to solve this problem ?
thanks
Dav
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Dav_shef <nomail@nomail> wrote:
> It works fine. However, when 2, 3 or more spheres are aligned (with the
> camera position), they "overlap" and create a very dark region which kills
> the whole effect of transparency of my spheres.
http://tag.povray.org/povQandT/languageQandT.html#maxtracelevel
(Btw, unrelated to the problem itself, but if you want to add a cool,
even though resource-killer effect, add "interior { ior 1.5 }" to the
spheres... :) )
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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Warp nous apporta ses lumieres en ce 2005-01-12 11:00:
> Dav_shef <nomail@nomail> wrote:
>
>>It works fine. However, when 2, 3 or more spheres are aligned (with the
>>camera position), they "overlap" and create a very dark region which kills
>>the whole effect of transparency of my spheres.
>
>
> http://tag.povray.org/povQandT/languageQandT.html#maxtracelevel
>
> (Btw, unrelated to the problem itself, but if you want to add a cool,
> even though resource-killer effect, add "interior { ior 1.5 }" to the
> spheres... :) )
>
Then add some dispersion:
interior{ior 1.5 dispersion 1.05}
Alain
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Alain <ala### [at] icqmailcom> wrote:
> Warp nous apporta ses lumieres en ce 2005-01-12 11:00:
> > Dav_shef <nomail@nomail> wrote:
> >
> >>It works fine. However, when 2, 3 or more spheres are aligned (with the
> >>camera position), they "overlap" and create a very dark region which kills
> >>the whole effect of transparency of my spheres.
> >
> >
> > http://tag.povray.org/povQandT/languageQandT.html#maxtracelevel
that works !! it definitly was the max_trace_level that has to be
increased...
Cheers
> > (Btw, unrelated to the problem itself, but if you want to add a cool,
> > even though resource-killer effect, add "interior { ior 1.5 }" to the
> > spheres... :) )
> >
> Then add some dispersion:
> interior{ior 1.5 dispersion 1.05}
I've tried this effect..but it sort of make the whole thing a bit messy.
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