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I was wondering what the rendering time of some more complicated scenes
would be. Then I realized, "what is complicated?" So my question to you now
is; what is the max rendering time some of you have encountered? I know it
depends on the system specs so here are the specs of my laptop...
Intel Pentium III Processor
498 MHz
256 MB of RAM
ATI Rage Mobility: Dell
Thanks in advance for any feedback.
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> Intel Pentium III Processor
> 498 MHz
> 256 MB of RAM
These, along with the OS used (Win2000, WinNT, WinXP, Linux Distro) are the
important parts for comparison.
> ATI Rage Mobility: Dell
This isn't, as POV-Ray doesn't use the any hardware except the CPU on your
motherboard to calculate the image.
I have a Athlon XP+ 2.400 with 768 MB DDR-RAM running on Win2000, and the
longest render I've had so far with this setting was "A Rose" (Link:
http://www.nolights.de/past_pros/rose/rose.html), which required 1d2h52m
tracing time. On a 1.4Ghz Athlon with 512 MB RAM on Win2000 my "Gerberas"
(Link: http://www.nolights.de/past_pros/gerbera/gerbera.html) took around 2
days, but it's a lot faster now (of course).
Animations may also take up to a few days, e.g. my LSSM (liquid surface
simulation macros) required a few days for some of the examples seen on my
webpage.
Cause I can't wait several hours to just check upon one or two components of
an image, my rendering times never exceeded this two-day render for the
final version, otherwise, I could easily create images which require much
longer (and would also need it, I'm not talking about cranking
mesh-resolutions to levels beyond reason).
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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"GraphicsLizard" <gra### [at] hotmailcom> wrote in message
news:web.41b012fbe16a7796ade305110@news.povray.org...
> I was wondering what the rendering time of some more complicated
scenes
> would be. Then I realized, "what is complicated?" So my question to you
now
> is; what is the max rendering time some of you have encountered? I know it
> depends on the system specs so here are the specs of my laptop...
>
> Intel Pentium III Processor
> 498 MHz
> 256 MB of RAM
>
> ATI Rage Mobility: Dell
>
> Thanks in advance for any feedback.
>
>
I shy away from 0 PPS scenes. I think the longest render I've done was about
6 hours. It had an area light inside each of 4 glass globes, which were
filled with media. then add a sphere sweep and radiosity. it's not complex
really. i removed the sphere_sweep and just used lots of spheres placed
closely on a spline. search for "ross lamp" through the web interface and
you'll find a progression of images. (see i told you it's not complex ;)
to get a comparison to other peoples speeds, try running the benchmark as
described here: http://www.povray.org/download/benchmark.php
My computer info:
AMD Duron 800MHz
128MB RAM
running Slackware 9.1. X was running, as was Enlightenment, as would be my
normal situation while
using povray.
3.6:
Parse Time: 0 hours 0 minutes 4 seconds
Photon Time: 0 hours 1 minutes 54 seconds
Render Time: 1 hours 30 minutes 34 seconds
Total Time: 1 hours 32 minutes 32 seconds
also, maybe check the IRTC (http://www.irtc.org) images. I think people that
use POV-Ray for it usually say how long it took to render. For instance, the
3rd place for Sept-Oct used POV and took about 13 hours to render on a 1.1
GHz Athlon.
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My longest... I think is 'Rainbow Bridge' made for IRTC.
RENDER TIME:
Parse: 4 sec.
Trace: 12 hour 35 min. 51 sec.
HARDWARE USED:
Anthon 1.2Ghz 128 Meg RAM
It used focal blur, an isosurface and radiosity. All can slow down
rendering times. When I rendered it I let it run over night. In the
morning it just like Christmas. I couldn't wait to see what I got.
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My longest one up till now was an experiment including Chris' hair
macros and radiosity... Took about 28 hours on my Athlon XP 2600+, 1 Gig
RAM.
I guess I'll never beat Gilles, though:
A large part of the year was dedicated to the 6-month rendering
of the "Cubicle workers".
(From http://www.oyonale.com/histoire/english/images1997.htm
Image at http://www.oyonale.com/ldc/english/cubicle.htm).
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
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GraphicsLizard wrote:
> I was wondering what the rendering time of some more complicated scenes
> would be. Then I realized, "what is complicated?" So my question to you now
> is; what is the max rendering time some of you have encountered?
My longest was 5 days 9 hrs on a P4 1.8gz (1280x1024). And the scene
wasn't all that complex, but when I added radiosity & focal blur the
render time jumped 25x, and that was with medium quality settings. I
have never really finished the scene because unless I get another
machine to render on it simply isn't practical.
RG
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I tend to find ways to push my render times up to ridiculous levels even
with simple scenes! The longest thing I've traced has taken over two days
for 1024x768. However, I had to remove the focal blur and redo the
radiosity lighting in that scene because it was going to take three weeks.
Seriously.
L
-
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Hello,
i'm pretty new to povray and except some questions that i still can answer
myself with reading the docs ;) i'd like to know some things about the
experience you made with rendering times.
When i got into pov deep enough i would like to generate big pics.
so does the rendering time increase linear to pic-size?
have any of you rendered a pic with a sice of about 8000x12000 pixels?
and if so, how long did it take to render the scene? (i know it depends on
hardware but anyway)
regards,
carsten.
"GraphicsLizard" <gra### [at] hotmailcom> schrieb im Newsbeitrag
news:web.41b012fbe16a7796ade305110@news.povray.org...
> I was wondering what the rendering time of some more complicated
scenes
> would be. Then I realized, "what is complicated?" So my question to you
now
> is; what is the max rendering time some of you have encountered? I know it
> depends on the system specs so here are the specs of my laptop...
>
> Intel Pentium III Processor
> 498 MHz
> 256 MB of RAM
>
> ATI Rage Mobility: Dell
>
> Thanks in advance for any feedback.
>
>
Post a reply to this message
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> When i got into pov deep enough i would like to generate big pics.
> so does the rendering time increase linear to pic-size?
> have any of you rendered a pic with a sice of about 8000x12000 pixels?
> and if so, how long did it take to render the scene? (i know it depends on
> hardware but anyway)
I've rendered several 3200x2400 and 2400x3200 images. The rendering times
vary between a few hours and a few days (longest ever so far was 3.5 days,
I've got 2.4GHz Athlon XP with 768 MB RAM on Win2000). Generally, you can
just multiply your rendering time on a decent sized image (e.g. 800x600)
with the new resolution, but remember that total pixels quadruple when you
double the resolution!
But that's really a very rough estimate, there are many factors that go into
this. Generally, don't go for a large render until you've optimized the hell
out of the scene, and even then, be sure you need the resolution and can't
do with anything slightly smaller.
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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