> Recently I started working on an image that requires mismatched
> reflections, as in Gilles Trans' "Dark Side of the Trees". Can anyone
> tell me how this is accomplished?
>
> The best idea I've had so far is rendering the image once then cutting
> out the pond surface and applying it as a surface to a plane in the
> actual render with different objects.
>
> Is there a better way?
a simple no_image vs no_reflection come to mind.
I guess that no_shadow should also be applied to the image-less.
In fact, you could as well perform a 3-ways mismatch:
an object with a different reflection and a different shadow...
object { A no_image no_shadow }
object { B no_reflection no_shadow }
object { C no_image no_reflection }
--
l'habillement, les chaussures que le maquillage et les accessoires.
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