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26 Nov 2024 07:40:20 EST (-0500)
  Artifacts (Message 1 to 2 of 2)  
From: Carl
Subject: Artifacts
Date: 10 Sep 2004 18:55:00
Message: <web.41422ff0ab6fc42bd52696ef0@news.povray.org>
#include "colors.inc"
#include "metals.inc"
camera {location <95,85,-1000> look_at <95,85,0> angle 25}
light_source {<500, -700, -150> White}
object {torus {100, 10 rotate 90*z scale <18,1,1> translate <45,85,0>}
texture {T_Chrome_5D}}

The above code produces two lines of artifacts across the torus for me.
Anyone else see this problem and better yet do you know how I can fix it?

Thanks,
Carl


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From: Slime
Subject: Re: Artifacts
Date: 10 Sep 2004 19:13:02
Message: <414234fe$1@news.povray.org>
> The above code produces two lines of artifacts across the torus for me.
> Anyone else see this problem and better yet do you know how I can fix it?

The math necessary for rendering a torus tends to be pretty sensitive and
can create artifacts sometimes. To switch to a different method of
intersection calculation, use the keyword "sturm" in your torus. This should
be more accurate and in your case I believe it fixes the problem.

 - Slime
 [ http://www.slimeland.com/ ]


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