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#include "colors.inc"
#include "metals.inc"
camera {location <95,85,-1000> look_at <95,85,0> angle 25}
light_source {<500, -700, -150> White}
object {torus {100, 10 rotate 90*z scale <18,1,1> translate <45,85,0>}
texture {T_Chrome_5D}}
The above code produces two lines of artifacts across the torus for me.
Anyone else see this problem and better yet do you know how I can fix it?
Thanks,
Carl
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