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Hi all!!
I am using povray to define the geometry that I want to use in Fem3D (a
partial differential equations solver). I am trying to define a container
('box' in povray), inside which I would like to place 12 drums ('cylinders'
in povray). Since the cylinders are within the container, I am defining
them inside an 'intersection' function. Firstly, I'd like to know if
'intersection' is the right method for me to use. Secondly, more
importantly, I am getting an error when I try running my program, it says:
syntax errir "sylinder"??!! I find this really weird coz 'cylinder' should
be a built-in function I thought!!
Could anybody please explain this and give me a way around this problem. I'd
really appreciate any suggestions/help provided.
Thanks, best regards,
Arun.
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In article <web.40b365a44385462c23a2c35f0@news.povray.org>,
"" <nomail@nomail> wrote:
> I am using povray to define the geometry that I want to use in Fem3D (a
> partial differential equations solver). I am trying to define a container
> ('box' in povray), inside which I would like to place 12 drums ('cylinders'
> in povray). Since the cylinders are within the container, I am defining
> them inside an 'intersection' function. Firstly, I'd like to know if
> 'intersection' is the right method for me to use. Secondly, more
> importantly, I am getting an error when I try running my program, it says:
> syntax errir "sylinder"??!! I find this really weird coz 'cylinder' should
> be a built-in function I thought!!
First and easiest: "cylinder" is a built-in shape primitive, "sylinder"
is not.
Next: "intersection" is a CSG (Constructive Solid Geometry) shape, the
resulting shape is the intersection of all shapes in the intersection
CSG. A box is not a "container", it is a rectangular prism, or
cuboid...that is, a shape similar to a typical box. Your reasoning
behind using "intersection" tells me that it's probably the wrong thing
to use, but I don't know what you're trying to do. I can tell you that a
very short look at the documentation would have told you all of this. I
strongly suggest you take the time to read the manual, at least the
basic tutorial sections which explain how to use all the features you're
currently having trouble with.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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