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Hi guys,
i just started with povray a few days ago, and decided to model my loved
juice can as first object.
i started modelling with moray to get the feeling for the coordinate system,
but i think i now switch to editing povray files with text editor.
i have started with the main cylinder and the "ausguss", in english it is
outlet, i suppose :) it looks all so angular (?!? correct word, hmm, i dont
know)
and i have some minor gaps in the connection between can and outlet.
maybe someone can give me an advice so it looks more smooth, than it does
now.
i have attached the source below, thanks a lot in advance:)
regards
patrick
<--------------- cut from here --------------------->
global_settings {
assumed_gamma 1.0
}
background {
color <0.8,0.8,0.8>
}
camera { // Camera Camera01
location < -18.711, 19.513, 17.157>
sky < 0.00000, 0.00000, 1.00000> // Use right
handed-system
up < 0.0, 0.0, 1.0> // Where Z is up
right < 1.33411, 0.0, 0.0> // Right Vector is
adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect
ratio
angle 7.23184 // Vertical 5.424
look_at < -0.361, 0.290, 1.466>
}
light_source { // Light001
<0.0, 0.0, 0.0>
color rgb <1.000, 1.000, 1.000>*1.1000
photons {
}
translate <-12.0, 0.0, 10.0>
}
#declare T_Solid_Color =
material // T Solid Color
{
texture
{
pigment
{
color rgb <0.070588, 0.376471, 0.552941>
}
finish
{
ambient 0.15
specular 0.7266
roughness 0.006139
}
}
}
#declare Blue =
material // Blue
{
texture
{
pigment
{
color rgb <0.0, 0.0104, 0.8229>
}
}
}
#declare ausguss_body_union = union {
cylinder { // ausguss_body
<0,0,1>, <0,0,0>, 1
scale <0.11, 0.11, 0.25>
rotate -90.0*y
translate <-0.42, 0.0, 2.25>
}
box { // ausguss_body_cube
<-1, -1, -1>, <1, 1, 1>
scale <0.055, 0.11, 0.13>
rotate -90.0*y
translate <-0.540818, -0.001073, 2.32>
}
}
difference { // ausguss
object { ausguss_body_union }
cylinder { // ausguss_cut_cyl
<0,0,1>, <0,0,0>, 1
scale <0.1, 0.1, 0.27>
rotate -90.0*y
translate <-0.41, 0.0, 2.25>
}
box { // ausguss_body_cube_cut
<-1, -1, -1>, <1, 1, 1>
scale <0.065, 0.1, 0.14>
rotate -90.0*y
translate <-0.54, 0.0, 2.32>
}
box { // ausguss_cut_schraeg
<-1, -1, -1>, <1, 1, 1>
scale <0.1, 0.2, 0.2>
rotate 45.0*y
translate <-0.628053, 0.0, 2.340186>
}
material {
Blue
}
translate -0.000873*x
}
difference { // can_body
cylinder { // can_body_corpus
<0,0,1>, <0,0,0>, 1
scale <0.45, 0.45, 2.37>
}
cylinder { // can_body_cut
<0,0,1>, <0,0,0>, 1
scale <0.43, 0.43, 2.3001>
translate 0.07*z
}
cylinder { // can_body_cut_low
<0,0,1>, <0,0,0>, 1
scale <0.43, 0.43, 0.0501>
translate -0.001*z
}
cylinder { // can_cut_ausguss_cyl
<0,0,1>, <0,0,0>, 1
scale <0.11, 0.11, 0.2>
rotate -90.0*y
translate <-0.35, 0.0, 2.25>
}
box { // can_cut_ausguss_cube
<-1, -1, -1>, <1, 1, 1>
scale <0.05, 0.11, 0.055>
translate <-0.4, 0.0, 2.32>
}
material {
T_Solid_Color
}
// All transformations fixed
}
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