POV-Ray : Newsgroups : povray.newusers : moving camera Server Time
26 Nov 2024 23:43:06 EST (-0500)
  moving camera (Message 1 to 3 of 3)  
From: Penners
Subject: moving camera
Date: 14 Oct 2003 18:20:02
Message: <web.3f8c75862ce43d7fbbfef8e40@news.povray.org>
Hi,
  I was wondering if there is a way in POV-Ray to specify the path the
camera can take during animation.  I have for example a running animation
that I am rendering using POV-ray and I want to make the camera pan around
following a certain path.  I guess I could make the camera position
dependant on the clock, but I was just wondering if there is any other way
to specify this.

Thanks for any suggestions.


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From: Penners
Subject: Re: moving camera
Date: 14 Oct 2003 18:45:02
Message: <web.3f8c7bd351801280bbfef8e40@news.povray.org>
So of course AFTER I post this I find a good solution to the problem: A
spline macro that can animate objects, including the camera.  It can be
found at:
http://www.geocities.com/ccolefax/spline/tutorial3.html


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From: Christopher James Huff
Subject: Re: moving camera
Date: 15 Oct 2003 08:48:58
Message: <cjameshuff-9D95A7.08464115102003@netplex.aussie.org>
In article <web.3f8c7bd351801280bbfef8e40@news.povray.org>,
 "Penners" <pen### [at] hotmailcom> wrote:

> So of course AFTER I post this I find a good solution to the problem: A
> spline macro that can animate objects, including the camera.  It can be
> found at:
> http://www.geocities.com/ccolefax/spline/tutorial3.html

Or you could use the built in splines:
http://povray.org/documentation/view/143/

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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