POV-Ray : Newsgroups : povray.newusers : Random objects Server Time
26 Nov 2024 23:49:32 EST (-0500)
  Random objects (Message 1 to 6 of 6)  
From: mathfan
Subject: Random objects
Date: 21 Sep 2003 07:50:01
Message: <web.3f6d8df5be1567557d53e96e0@news.povray.org>
Tada... It's me again!! :)
I want to make 200 coins lie randomly on the floor in a heap without
overlapping eachother. I'm wondering if anyone can help me.

thanks in advance


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From: Tim Nikias v2 0
Subject: Re: Random objects
Date: 21 Sep 2003 08:12:00
Message: <3f6d9590$1@news.povray.org>
Try looking for the "clutter"-macro, it must be
around here somewhere. AFAIK, you can
define an object and drop thousands of it
onto a heightfield/plane/object. Its not physically
correct, but looks good enough with some
tweaking. I've never used it myself though.

Regards,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de


> Tada... It's me again!! :)
> I want to make 200 coins lie randomly on the floor in a heap without
> overlapping eachother. I'm wondering if anyone can help me.
>
> thanks in advance
>


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From: Daniel Prien
Subject: Re: Random objects
Date: 21 Sep 2003 08:35:18
Message: <3f6d9b05@news.povray.org>
Tim Nikias v2.0 het secht:

> Try looking for the "clutter"-macro, it must be
> around here somewhere. AFAIK, you can
> define an object and drop thousands of it
> onto a heightfield/plane/object. Its not physically
> correct, but looks good enough with some
> tweaking. I've never used it myself though.
> 
> Regards,
> Tim
> 
Tim, i think you mean the "scatter" macro, don't you?


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From: Tim Nikias v2 0
Subject: Re: Random objects
Date: 21 Sep 2003 08:51:30
Message: <3f6d9ed2@news.povray.org>
Yup, you're right. Have you got a link to that?
Searching for it using the webinterface didn't
get me a file (haven't searched very long though),
and linking to JRG's site gives me an file-not-found.



-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de


>
> > Try looking for the "clutter"-macro, it must be
> > around here somewhere. AFAIK, you can
> > define an object and drop thousands of it
> > onto a heightfield/plane/object. Its not physically
> > correct, but looks good enough with some
> > tweaking. I've never used it myself though.
> >
> > Regards,
> > Tim
> >
> Tim, i think you mean the "scatter" macro, don't you?


---
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Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.518 / Virus Database: 316 - Release Date: 11.09.2003


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From: Daniel Prien
Subject: Re: Random objects
Date: 21 Sep 2003 10:00:08
Message: <3f6daee8@news.povray.org>
Tim Nikias v2.0 het secht:

> Yup, you're right. Have you got a link to that?
> Searching for it using the webinterface didn't
> get me a file (haven't searched very long though),
> and linking to JRG's site gives me an file-not-found.
> 
> 
> 
Leider nein...

Sorry no, it's some time ago. I posted a picture long time ago (some screws
fallen on the ground).
Maybe i will find it on my windows partition...

Daniel


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From: Daniel Prien
Subject: Re: Random objects
Date: 21 Sep 2003 10:06:51
Message: <3f6db07b@news.povray.org>
> Maybe i will find it on my windows partition...
> 
It's all about good directory structure.and organizing.. ;)
I posted it in binaries.scenefiles

D.


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