POV-Ray : Newsgroups : povray.newusers : openGL based viewer Server Time
4 Nov 2024 17:37:16 EST (-0500)
  openGL based viewer (Message 1 to 5 of 5)  
From: Fred
Subject: openGL based viewer
Date: 6 May 2003 04:05:04
Message: <web.3eb76ae45b081301f61ebe140@news.povray.org>
Hi,
I am using povray to model the frame for an offroad vehicle I am building, I
realise that it is not exactly the right tool, but thats ok...

The question is this :

Is there a piece of software available for linux to read the povray file,
and display the objects in a real time rotatable view, just so i dont have
to keep running povray over and over again. (to look at it from different
camera angles) it is dificult to judge which "steel tubes" (grey cylinders)
are in the foreground, because so many overlap.

also, call me blind but I was unable to find the option to make the window
stay up after being rendered, or if i did find it, it didnt work for me.

what is that commandline option. That would make things twice as quick
anyway.

Thanks,

Fred.


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From: Thorsten Froehlich
Subject: Re: openGL based viewer
Date: 6 May 2003 06:33:53
Message: <3eb78f91@news.povray.org>
In article <web.3eb76ae45b081301f61ebe140@news.povray.org> , "Fred" 
<nomail@nomail> wrote:

> also, call me blind but I was unable to find the option to make the window
> stay up after being rendered, or if i did find it, it didnt work for me.

You know, that image is written to disk...

    Thorsten


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From: Warp
Subject: Re: openGL based viewer
Date: 6 May 2003 08:29:06
Message: <3eb7aa92@news.povray.org>
Fred <nomail@nomail> wrote:
> Is there a piece of software available for linux to read the povray file,
> and display the objects in a real time rotatable view

  Nope.

  Some explanations about the reason:

http://www.students.tut.fi/~warp/povQandT/languageQandT.html#wireframes

http://www.students.tut.fi/~warp/povQandT/filesQandT.html#povtootherformatsdifficulty

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Warp
Subject: Re: openGL based viewer
Date: 6 May 2003 08:30:14
Message: <3eb7aad6@news.povray.org>
Fred <nomail@nomail> wrote:
> also, call me blind but I was unable to find the option to make the window
> stay up after being rendered, or if i did find it, it didnt work for me.

+p

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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From: Peter Hertel
Subject: Re: openGL based viewer
Date: 9 May 2003 18:33:20
Message: <3ebc2cb0$1@news.povray.org>
> Is there a piece of software available for linux to read the povray
file,
> and display the objects in a real time rotatable view
Have you tried out kpovmodeller ? I've heard a lot of people who says
it's great, I've only just looked at it myself though.
Also, you could make two or more copies of the model, placing them next
to each other and rotate them different.

-Peter


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