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I'm working on a simple animation of an object (protein molecule) rotating
about the y-axis. I've included the following lines at the end of my .pov
file:
object {
_Scene
rotate <0,clock*360,0>
}
When I render, I get my rotated object but I also get the object in its
original orientation overlaid on top of the new orientation. I don't want
to see the old orientation. I tried just changing the rotation of the
camera but as the light source doesn't move around with it, the object is
dark on the far side so this doesn't produce a desired effect.
Anybody got any suggestions?
Thanks,
Ryan
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