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I asked about wrapping a bitmap around a shpere, and got some good help.
Here's what I was going for.
You'll need to download http://www.seagullsoftware.net/world.jpg and put it
in the same directory as your .pov file:
#include "colors.inc"
#include "textures.inc"
#include "transforms.inc"
camera {location <0.2,.2,-3> look_at <0.0, 0.0, 0>}
light_source {<0, 2, -10> color White}
sphere {<0,0,0> .70 texture{ rotate <0,180,14> pigment{image_map {jpeg
"world" map_type 1}}}}
cylinder {
<0,.85,0>
<0,-.85,0>
0.01
rotate<0,0,14>
texture {Aluminum}
}
cylinder {
<0,-.75,0>
<0,-1,0>
.05
texture{ Aluminum}
}
sphere { <0,0.85,0> 0.02
transform {
translate <0,0,0>
rotate <0,0,14>
translate <0,0,0>
}
texture{Aluminum}}
sphere { <0,-0.85,0> 0.02
transform {
translate <0,0,0>
rotate <0,0,14>
translate <0,0,0>
}
texture{Aluminum}}
cone {
<0,-1,0>,0.05
<0,-1.1,0>,0.5
texture{Aluminum}
}
difference {
difference{
cylinder{
<0,0,-0.02>
<0,0,0.02>
0.80
//texture{pigment{color Red}}
}
cylinder{
<0,0,-1>
<0,0,1>
0.75
//texture{pigment{color Green}}
}
}
cylinder{
<2.412,0,-2>
<2.412,0,2>
2.267
//texture{pigment{color Green}}
}
rotate<0,0,14>
texture {Aluminum}
}
It probably could have been done better, but it looks good. Better than I
could have done without something like POV!
Rick
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