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Hi.
I started a model of my wife's piano. I started wih kpovmodeler, and now
that the modelling is allmost finished, I'm switching to pure povray/emacs
editing.
Can you give me some advices on how I could enhance the scene and the
objects ?
My plans :
1) make round corners for the different parts of the piano
2) enhance the texture of the red tissu behind the keys (now it's just a
box, I'd like it to be more like real "feutrine" (I don't know the word in
english))
3) make a better environment, with some lamps, walls, windows...
4) add some screws to the metalic parts, and enhance the textures (use
some from povray, that I can't directly use in kpovmodeler)
... and other things I can't remember now.
Could you please take a minute to go see the first results, and give me a
few advices ?
Thanks.
\bye
http://nicolas.francois.free.fr/fichiers/povray/piano.pov
http://nicolas.francois.free.fr/fichiers/povray/piano.kpm
http://nicolas.francois.free.fr/fichiers/povray/piano1.jpg
http://nicolas.francois.free.fr/fichiers/povray/piano2.jpg
--
Nicolas FRANCOIS
http://nicolas.francois.free.fr
A TRUE Klingon programmer does NOT comment his code
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Looks nice already! I modelled a piano once, too, you can find a
rendered image of it at
http://torfbold.com/index.php?main=graphics&sub=Stills
The source code can be found in the POV-Wiki, at
http://povray.tirnalong.com/ow.asp?PianoObject
IMHO, most of a piano's beautiful look is due to it's shiny and
reflective surfaces. What I did when trying to get them right was to
round almost every edge/corner in the model (that's some nasty modelling
job, especially with the keys), play with the textures (as with every
model) and to use HDRI (available in the latest MegaPOV,
megapov.inetart.net) for the rendering.
HTH, keep us updated with your progress!
Florian
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Thanks for the tips, and the adress, Florian. I knew your image, and
frankly speaking, this gave me the idea, but I was unable first time to
retrieve the piano.inc file. Now it's OK, I'll look at it in a while. But
the main point of this work is LEARN, so don't worry, I'll do my own job
;-)
There is a new version, with more little things added : screws and other
things. I'll finish the modelling, and start the round boxes and others
tomorrow (it's LATE here in France :-(
Same address :
http://nicolas.francois.free.fr/fichiers/povray/piano.pov
http://nicolas.francois.free.fr/fichiers/povray/piano.kpm
http://nicolas.francois.free.fr/fichiers/povray/piano1.jpg
http://nicolas.francois.free.fr/fichiers/povray/piano2.jpg
\bye
--
Nicolas FRANCOIS
http://nicolas.francois.free.fr
A TRUE Klingon programmer does NOT comment his code
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> Thanks for the tips, and the adress, Florian. I knew your image, and
> frankly speaking, this gave me the idea, but I was unable first time to
> retrieve the piano.inc file. Now it's OK, I'll look at it in a while. But
> the main point of this work is LEARN, so don't worry, I'll do my own job
> ;-)
Nice to see my work inspiring someone. I've no doubt that you'll go your
own way, though :)
> There is a new version, with more little things added : screws and other
> things. I'll finish the modelling, and start the round boxes and others
> tomorrow (it's LATE here in France :-(
That's the right way: Just keep adding details. One suggestion: It seems
your scene hasn't got a background, yet. That's why the texture of the
piano looks a bit dull (there's nothing to reflect). In those cases, I
just use a simple photo on a skysphere, that's fast, adds a lot and can
be replaced by a more detailed background afterwards.
Greetings,
Florian
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> Can you give me some advices on how I could enhance the scene and the
> objects ?
Add a Radiosity block to the final render. Nice Work!
--
#####-----#####-----#####
POV Tips and Hints at ...
http://povman.blogspot.com/
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