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26 Nov 2024 14:58:17 EST (-0500)
  ior and media (Message 1 to 3 of 3)  
From: Phil Cook
Subject: ior and media
Date: 14 Apr 2004 12:28:28
Message: <opr6gfyduqq5sjse@news.povray.org>
Something I was going to ask last week and never got round to for some 
reason :).

I have two hollow boxes an 'air' and a 'water' with the air sitting just 
above the water I fill each with a different media and shine a parallel 
light beam through a slit to pass through both, media interaction is on 
and I see a beam of light shining through both boxes. Set ior for the 
water and the beam through the water vanishes.

Does this mean what I think it means and that I'm going to have to rebuild 
the scene using photons to see a diffracted beam through the water?

--
Phil

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From: Alain
Subject: Re: ior and media
Date: 14 Apr 2004 21:43:46
Message: <407de8d2$1@news.povray.org>
Phil Cook nous apporta ses lumieres ainsi en ce 2004/04/14 12:26... :

> Something I was going to ask last week and never got round to for some 
> reason :).
>
> I have two hollow boxes an 'air' and a 'water' with the air sitting 
> just above the water I fill each with a different media and shine a 
> parallel light beam through a slit to pass through both, media 
> interaction is on and I see a beam of light shining through both 
> boxes. Set ior for the water and the beam through the water vanishes.
>
> Does this mean what I think it means and that I'm going to have to 
> rebuild the scene using photons to see a diffracted beam through the 
> water?
>
> -- 
> Phil
>
Probably. Then, if you add some dispertion, you can get realistic colour 
spread.
You may try the caustic option, but it may not display the beam path 
properly.

Alain


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From: Phil Cook
Subject: Re: ior and media
Date: 15 Apr 2004 07:12:59
Message: <opr6hv0me8q5sjse@news.povray.org>
On Wed, 14 Apr 2004 21:43:42 -0400, Alain <aze### [at] qwertygov> wrote:

> Phil Cook nous apporta ses lumieres ainsi en ce 2004/04/14 12:26... :
>
>> Something I was going to ask last week and never got round to for some 
>> reason :).
>>
>> I have two hollow boxes an 'air' and a 'water' with the air sitting 
>> just above the water I fill each with a different media and shine a 
>> parallel light beam through a slit to pass through both, media 
>> interaction is on and I see a beam of light shining through both boxes. 
>> Set ior for the water and the beam through the water vanishes.
>>
>> Does this mean what I think it means and that I'm going to have to 
>> rebuild the scene using photons to see a diffracted beam through the 
>> water?
>>
>> -- Phil
>>
> Probably. Then, if you add some dispertion, you can get realistic colour 
> spread.
> You may try the caustic option, but it may not display the beam path 
> properly.
>
> Alain

Thanks thought I might have to, means some more tweaking of media; 
fortunately my light_source is already outside the media container so I 
won't have to mess with that and I'd added a basic photon setup when I was 
trying to determine how photons worked with IMBJR. Just rendering now, 
left ior 1.33 in the water block no dispersion and... no beam and some 
nasty blotchy patches from the media that have just appeared. Oh well more 
tweaking :)

--
Phil Cook

-- 
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