|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hello again,
Can someone please explain how to get POVRAY to produce random numbers?
I checked the Docs, and i was confused by them. I have not heard of
output streams in POV, so if anyone can clarify, that would be wonderful.
Thanks in advance,
Matt
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Matthew Pace <mat### [at] lycoscom> wrote:
> Can someone please explain how to get POVRAY to produce random numbers?
> I checked the Docs, and i was confused by them. I have not heard of
> output streams in POV, so if anyone can clarify, that would be wonderful.
Have you tried what the docs suggested?
Anyways, here's an example which should get you started:
camera { location <0,6,-6> look_at 0 angle 35 }
light_source { <100,200,-50>, 1 }
#declare Seed = seed(0); // Note *where* I initialize the seed
#declare Ind = 0;
#while(Ind < 200) // 200 spheres
// rand(Seed) returns a value between 0 and 1
#declare RandomLocation = <rand(Seed)*4-2, 0, rand(Seed)*4-2>;
#declare RandomColor = <rand(Seed), rand(Seed), rand(Seed)>;
sphere { RandomLocation, .05 pigment { rgb RandomColor } }
#declare Ind = Ind+1;
#end
plane { y, -.05 pigment { checker rgb 1, rgb .5 } }
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ok, perfect. Thanks a lot, that sums up all I needed to know. One last
question though, is there a way to seed the file with a time based
variable, like in programming?
Thanks a lot
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Matthew Pace wrote:
> Ok, perfect. Thanks a lot, that sums up all I needed to know. One last
> question though, is there a way to seed the file with a time based
> variable, like in programming?
>
> Thanks a lot
AFAIK, unless you're doing an animation, no.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <mat### [at] netplexaussieorg>,
Matthew Pace <mat### [at] lycoscom> wrote:
> Ok, perfect. Thanks a lot, that sums up all I needed to know. One last
> question though, is there a way to seed the file with a time based
> variable, like in programming?
You can save seeds to a file. Seed your streams from that file and write
new seeds. Unfortunately, there's nothing like a date function in the
official version that can be used to seed the random number streams.
However, you most likely just want to output a large number of
variations of something. In this case, you would probably be best off
using frame_number to create the seed and rendering an animation. This
way, you get the same numbers each time, making debugging and tweaking
easier, but you also get a large number of seeds. If you want a
different set of seeds, change the method you use to create the seed
from frame_number.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Wasn't it Matthew Pace who wrote:
>Ok, perfect. Thanks a lot, that sums up all I needed to know. One last
>question though, is there a way to seed the file with a time based
>variable, like in programming?
There's a facility for doing this in earlier versions of MegaPOV, but it
didn't make it into MegaPOV 1.0 when it was rewritten based on the POV
3.5 source instead of the 3.1 source.
"MegaPOV 1.0 is a fresh start, based on the sources of POV-Ray 3.5.
This means that not all features of MegaPOV 0.7 are implemented yet."
If you don't need to use any 3.5 features, then you can use MegaPOV 0.7,
or go looking to see if the feature made it into any other patches. The
syntax is
#declare Seed = seed(tick_count);
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|