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If I'm not mistaken a token is basically one piece of POV's Scene
Description Language's syntax. This could be a keyword, a number, an
operator(like "+", "-") or the name of an identifier, etc.
> And why do I care?
Dunno. Perhaps because tokens are cute and everybody wants some?
If you're talking about the statistics in the output during the render,
it is there to show you how fast the parser is working - I think it's
far better than the old "...........".
> And if I don't care why is it telling me how many?
How about switching some of those streams of? There's a section in the
manual about it, 3.2.1.7
HTH,
Florian
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Raphael wrote:
> And why do I care?
>
> And if I don't care why is it telling me how many?
Assuming you are talking about the POV-Ray message output - they are a
good measure for the complexity of a scene. A scene file of 5 lines can
take POV-Ray to parse a million tokens which will probably take some
time. If on the other hand your parsing takes time without the number
of tokens increasing you are probably either reading in a large image
map etc. or are running out of memory.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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