|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
#include "Colors.inc"
camera{
location <0,10,0>
look_at <0,2,0>
}
light_source{ <-10,10,-10> color White}
plane{ y,0 pigment{ checker Black White } }
box{ <0,0,0> <.1,6,.1> rotate <30,0,-30> translate <-2,0,-2> pigment{Grey}}
box{ <-.05,0,-.05> <.05,6,.05> pigment{Green} finish{ambient .3} }
When you render this scene, you see a grey rod next to a green one. I don't
understand why they don't intersect?! Looking to the rotation of the grey
rod, it should be crossing a point where x=0 and z=0 (the green rod).
But it doesn't...
I thought a lot about this but i realy don't understand.
can someone please explain what's wrong here?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
in article web.3df7bbc0306b460ede2a6cfb0@news.povray.org, Lenx at
lenx_@hotmail.com wrote on 11/12/02 10:27 pm:
> #include "Colors.inc"
>
> camera{
> location <0,10,0>
> look_at <0,2,0>
> }
>
> light_source{ <-10,10,-10> color White}
>
> plane{ y,0 pigment{ checker Black White } }
>
>
>
>
> box{ <0,0,0> <.1,6,.1> rotate <30,0,-30> translate <-2,0,-2> pigment{Grey}}
>
> box{ <-.05,0,-.05> <.05,6,.05> pigment{Green} finish{ambient .3} }
>
>
>
> When you render this scene, you see a grey rod next to a green one. I don't
> understand why they don't intersect?! Looking to the rotation of the grey
> rod, it should be crossing a point where x=0 and z=0 (the green rod).
> But it doesn't...
> I thought a lot about this but i realy don't understand.
> can someone please explain what's wrong here?
>
>
For you to have an intersection, you need to use the CSG. In your case, you
need to wrap your two boxes above with the keyword intersection as follows:
intersection {
box{
<0,0,0>,
<.1,6,.1>
rotate <30,0,-30>
translate <-2,0,-2>
pigment{Grey}
}
box{
<-.05,0,-.05>,
<.05,6,.05>
pigment{Green}
finish{ambient .3}
}
}
But the two boxes above do not have an intersection point. So, in this case
it is useless. What exactly are you trying to create? Have a look at your
code again and fiddle with it so that you have an intersection area that
matches your requirements.
Also, have a look at the documentation on section 3.3 for general CSG and
section 3.3.3 for intersection. That should help you out.
All the best
Fidel.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Lenx <lenx_@hotmail.com> wrote:
> box{ <0,0,0> <.1,6,.1> rotate <30,0,-30> translate <-2,0,-2> pigment{Grey}}
> When you render this scene, you see a grey rod next to a green one. I don't
> understand why they don't intersect?! Looking to the rotation of the grey
> rod, it should be crossing a point where x=0 and z=0 (the green rod).
> But it doesn't...
You are assuming that after rotating 30 degrees around the x-axis and
then -30 degrees around the z-axis, the rod will be 45 degrees from both
axes (only that way it would cross the y axis when translated to <-2,0,-2>).
This isn't so.
If you want the rod to cross the y-axis, you need to truely rotate it
45 degrees around the y-axis. That is:
box{ <0,0,0> <.1,6,.1> rotate <30,45,0> translate <-2,0,-2> pigment{Grey}}
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
in article 3df86929@news.povray.org, Warp at war### [at] tagpovrayorg wrote on
12/12/02 10:47 am:
> Lenx <lenx_@hotmail.com> wrote:
>> box{ <0,0,0> <.1,6,.1> rotate <30,0,-30> translate <-2,0,-2> pigment{Grey}}
>
>> When you render this scene, you see a grey rod next to a green one. I don't
>> understand why they don't intersect?! Looking to the rotation of the grey
>> rod, it should be crossing a point where x=0 and z=0 (the green rod).
>> But it doesn't...
>
> You are assuming that after rotating 30 degrees around the x-axis and
> then -30 degrees around the z-axis, the rod will be 45 degrees from both
> axes (only that way it would cross the y axis when translated to <-2,0,-2>).
> This isn't so.
>
> If you want the rod to cross the y-axis, you need to truely rotate it
> 45 degrees around the y-axis. That is:
>
> box{ <0,0,0> <.1,6,.1> rotate <30,45,0> translate <-2,0,-2> pigment{Grey}}
I guess I misread the question. Sorry, I thought he was looking for CSG
stuff.
Thanks for clearing that out Warp.
All the best
Fidel.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|