POV-Ray : Newsgroups : povray.newusers : Argh! Inverse kinematics woes............. Server Time
27 Nov 2024 19:28:10 EST (-0500)
  Argh! Inverse kinematics woes............. (Message 1 to 1 of 1)  
From: NTiOzymandias
Subject: Argh! Inverse kinematics woes.............
Date: 5 Aug 2002 15:13:59
Message: <B97443F1.5AA%ntiozymandias@mac.com>
*headscratch* 

Lessee........ I downloaded the IK Leg tutorial from RuneVision, but it only
supports two segments, and I need three. I'd figure it out myself if I knew
how the whole system worked......... When it comes to the matrix transform
code towards the end, my deepest understanding is something along the lines
of "Rune did some stuff and the numbers came out." I had enough trouble
creating my own version of mesh2, and now this.........

......... Any help?


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