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Hi i'm a new User and i was wonderig if it was possible to render a scene and
then only show a certain depth range of the rendered scene.
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"fronk123" <nomail@nomail> wrote:
> Hi i'm a new User and i was wonderig if it was possible to render a scene and
> then only show a certain depth range of the rendered scene.
Yes, you can wrap the whole scene in a union{} and then difference or intersect
that with two planes. The slice is our depth range. Although it may not look
like you wish.
unless you mean focal blur, that is a camera setting that takes some tweaking.
ingo
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"ingo" <nomail@nomail> wrote:
> "fronk123" <nomail@nomail> wrote:
> > Hi i'm a new User and i was wonderig if it was possible to render a scene and
> > then only show a certain depth range of the rendered scene.
>
> Yes, you can wrap the whole scene in a union{} and then difference or intersect
> that with two planes. The slice is our depth range. Although it may not look
> like you wish.
>
> unless you mean focal blur, that is a camera setting that takes some tweaking.
>
> ingo
thank you, what you said is a solution to what i want i think, gonna have to
experiment with that, when i figure out how it works
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Thinking of it there may be an other way, that depends a bit on your
scene versus the slice you want from it. Objects can have the options
no-image, no-shadow, no-refection to hide it from the scene.
A third option is to just not add the objects to the scene that are not
within the slice of the scene you want.
ingo
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ingo <ing### [at] nomail com> wrote:
> A third option is to just not add the objects to the scene that are not
> within the slice of the scene you want.
Yes, some sort of culling script.
Do a loop, grab the min_extent and max_extent of the object, see if the whole
object resides inside the "slice", and if not, then skip it.
- BE
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