POV-Ray : Newsgroups : povray.newusers : Rendering impostors Server Time
13 Aug 2026 04:06:12 EDT (-0400)
  Rendering impostors (Message 1 to 5 of 5)  
From: fronk123
Subject: Rendering impostors
Date: 1 Aug 2026 11:15:00
Message: <web.6a6e0c5c4b3c49d23b514db314561892@news.povray.org>
Hi i'm a new User and i was wonderig if it was possible to render a scene and
then only show a certain depth range of the rendered scene.


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From: ingo
Subject: Re: Rendering impostors
Date: 1 Aug 2026 11:40:00
Message: <web.6a6e12b5404c19c17bac71e8ffb8ce3@news.povray.org>
"fronk123" <nomail@nomail> wrote:
> Hi i'm a new User and i was wonderig if it was possible to render a scene and
> then only show a certain depth range of the rendered scene.

Yes, you can wrap the whole scene in a union{} and then difference or intersect
that with two planes. The slice is our depth range. Although it may not look
like you wish.

unless you mean focal blur, that is a camera setting that takes some tweaking.

ingo


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From: fronk123
Subject: Re: Rendering impostors
Date: 1 Aug 2026 13:20:00
Message: <web.6a6e29da404c19c3b514db314561892@news.povray.org>
"ingo" <nomail@nomail> wrote:
> "fronk123" <nomail@nomail> wrote:
> > Hi i'm a new User and i was wonderig if it was possible to render a scene and
> > then only show a certain depth range of the rendered scene.
>
> Yes, you can wrap the whole scene in a union{} and then difference or intersect
> that with two planes. The slice is our depth range. Although it may not look
> like you wish.
>
> unless you mean focal blur, that is a camera setting that takes some tweaking.
>
> ingo

thank you, what you said is a solution to what i want i think, gonna have to
experiment with that, when i figure out how it works


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From: ingo
Subject: Re: Rendering impostors
Date: 1 Aug 2026 14:04:07
Message: <6a6e3517$1@news.povray.org>
Thinking of it there may be an other way, that depends a bit on your 
scene versus the slice you want from it. Objects can have the options 
no-image, no-shadow, no-refection to hide it from the scene.

A third option is to just not add the objects to the scene that are not 
within the slice of the scene you want.

ingo


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From: Bald Eagle
Subject: Re: Rendering impostors
Date: 1 Aug 2026 16:05:00
Message: <web.6a6e50c2404c19cf58bc24b25979125@news.povray.org>
ingo <ing### [at] nomailcom> wrote:

> A third option is to just not add the objects to the scene that are not
> within the slice of the scene you want.

Yes, some sort of culling script.

Do a loop, grab the min_extent and max_extent of the object, see if the whole
object resides inside the "slice", and if not, then skip it.

- BE


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