POV-Ray : Newsgroups : povray.newusers : 'twas a dark and stormy night... (WIP) Server Time
10 Oct 2026 19:33:14 EDT (-0400)
  'twas a dark and stormy night... (WIP) (Message 1 to 17 of 17)  
From: Simon
Subject: 'twas a dark and stormy night... (WIP)
Date: 19 Jun 2007 16:43:57
Message: <4678400d$1@news.povray.org>
...when I was looking for an idea for an animation, so here ya go:


The below link is to a flash video. The quality is _ok_ but not shattering. 
You can download the full quality clip (12MB) using the link below this 
one...
http://www.soware.co.uk/POVRay/player.php?filename=Gallery/Rain.flv

http://www.soware.co.uk/POVRay/Original/Rain.avi <-- The rain looks meuch 
better on this one.

Ironically, I was searching the 'net for rain/thunder sounds while I had a 
thunder storm going on outside but no decent quality microphone to record 
it.

As always, please give me feedback and opinions - The more you suggest, the 
better I can do next time


Post a reply to this message

From: Simon
Subject: Re: 'twas a dark and stormy night... (WIP)
Date: 19 Jun 2007 16:45:17
Message: <4678405d$1@news.povray.org>
Oh and the tombstones do have "R.I.P." engraved on them but it's not 
visible - I did start off by using media to make the lettering glow but it 
looked awful - most likely as I'm currently incapable of making a glow 
effect work properly :) any input on that would be appreciated too...


"Simon" <povray@*NOSPAM*SOWare.co.uk> wrote in message 
news:4678400d$1@news.povray.org...
> ...when I was looking for an idea for an animation, so here ya go:
>
>
> The below link is to a flash video. The quality is _ok_ but not 
> shattering. You can download the full quality clip (12MB) using the link 
> below this one...
> http://www.soware.co.uk/POVRay/player.php?filename=Gallery/Rain.flv
>
> http://www.soware.co.uk/POVRay/Original/Rain.avi <-- The rain looks meuch 
> better on this one.
>
> Ironically, I was searching the 'net for rain/thunder sounds while I had a 
> thunder storm going on outside but no decent quality microphone to record 
> it.
>
> As always, please give me feedback and opinions - The more you suggest, 
> the better I can do next time
>


Post a reply to this message

From: Grassblade
Subject: Re: 'twas a dark and stormy night... (WIP)
Date: 20 Jun 2007 14:25:01
Message: <web.467970be6a461fd8d6a97ce40@news.povray.org>
"Simon" <povray@*NOSPAM*SOWare.co.uk> wrote:
> As always, please give me feedback and opinions - The more you suggest, the
> better I can do next time
It looks good. It reminds me a lot of 80's adventure games, like Morteveille
Manor, and several Lucasarts games. Actually it reminds me of a specific
game the name of which escapes me. The lightning effect is very suggestive,
but I would give it a blue/white hue; there is much too much green IMO at
the moment when lightning strikes.


Post a reply to this message

From: Simon
Subject: Re: 'twas a dark and stormy night... (WIP)
Date: 20 Jun 2007 14:41:11
Message: <467974c7$1@news.povray.org>
True. The lightning is mostly white so the green grass gives that effect - I
need to change that

The one it made me think of was Maniac Mansion by Sierra - Good ol' ScummVM
:)

Ideally, I'd like to make the curtains blow but I'm a little unsure how I
can pull that off - it's obv not a matter of rotation, I need them to
"billow" - I'll see what I can come up with :)

Thanks for the input!
-S


"Grassblade" <nomail@nomail> wrote in message 
news:web.467970be6a461fd8d6a97ce40@news.povray.org...
> "Simon" <povray@*NOSPAM*SOWare.co.uk> wrote:
>> As always, please give me feedback and opinions - The more you suggest, 
>> the
>> better I can do next time
> It looks good. It reminds me a lot of 80's adventure games, like 
> Morteveille
> Manor, and several Lucasarts games. Actually it reminds me of a specific
> game the name of which escapes me. The lightning effect is very 
> suggestive,
> but I would give it a blue/white hue; there is much too much green IMO at
> the moment when lightning strikes.
>
>
>
>


Post a reply to this message

From: William Tracy
Subject: Re: 'twas a dark and stormy night... (WIP)
Date: 20 Jun 2007 17:33:58
Message: <46799d46$1@news.povray.org>
Simon wrote:
> Ironically, I was searching the 'net for rain/thunder sounds while I had a 
> thunder storm going on outside but no decent quality microphone to record 
> it.

I don't hear any sound in the video, so I'll assume that you didn't have 
any luck.

You might try the Freesound project:
http://freesound.iua.upf.edu/index.php

All Creative Commons licensed sounds. It's a mixed bag, but sometimes 
you'll find exactly what you need. :-)

-- 
William Tracy
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|a|f|i|s|h|i|o|n|a|d|o|@|g|m|a|i|l|.|c|o|m|
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|w|t|r|a|c|y|@|c|a|l|p|o|l|y|.|e|d|u|
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
You know you've been raytracing too long when you think it's a failing 
of the universe that the large software companies like Corel or Fractal 
Design do NOT export to POV primitives.
George Erhard


Post a reply to this message

From: Simon
Subject: Re: 'twas a dark and stormy night... (WIP)
Date: 21 Jun 2007 12:51:38
Message: <467aac9a$1@news.povray.org>
Thanks very much for that - I'll see what I canf ind. Unfortunately my Mic 
is supposed to be noise cancelling and actualyl does it pretty well (I 
believe it ahs 2 mic's and inverts the output from one before mixnig them - 
thus embient should be cancelled out but directional should not)

The upshot fo all that is: VERY VERY QUIET rain... For the record, I also 
decide that since a thunder roll was a few seconds long and the video is 
abuot 12 secs, it might eb a bit too much. Ofc, sound would help the 
realism...

That said, I've already found some useful stuff on that link - thank you.

"William Tracy" <wtr### [at] calpolyedu> wrote in message 
news:46799d46$1@news.povray.org...
> Simon wrote:
>> Ironically, I was searching the 'net for rain/thunder sounds while I had 
>> a thunder storm going on outside but no decent quality microphone to 
>> record it.
>
> I don't hear any sound in the video, so I'll assume that you didn't have 
> any luck.
>
> You might try the Freesound project:
> http://freesound.iua.upf.edu/index.php
>
> All Creative Commons licensed sounds. It's a mixed bag, but sometimes 
> you'll find exactly what you need. :-)
>
> -- 
> William Tracy
> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
> |a|f|i|s|h|i|o|n|a|d|o|@|g|m|a|i|l|.|c|o|m|
> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
> |w|t|r|a|c|y|@|c|a|l|p|o|l|y|.|e|d|u|
> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
> You know you've been raytracing too long when you think it's a failing of 
> the universe that the large software companies like Corel or Fractal 
> Design do NOT export to POV primitives.
> George Erhard


Post a reply to this message

From: Alain
Subject: Re: 'twas a dark and stormy night... (WIP)
Date: 21 Jun 2007 19:48:12
Message: <467b0e3c$1@news.povray.org>
Simon nous apporta ses lumieres en ce 2007/06/21 12:50:
> Thanks very much for that - I'll see what I canf ind. Unfortunately my Mic 
> is supposed to be noise cancelling and actualyl does it pretty well (I 
> believe it ahs 2 mic's and inverts the output from one before mixnig them - 
> thus embient should be cancelled out but directional should not)
> 
> The upshot fo all that is: VERY VERY QUIET rain... For the record, I also 
> decide that since a thunder roll was a few seconds long and the video is 
> abuot 12 secs, it might eb a bit too much. Ofc, sound would help the 
> realism...
> 
> That said, I've already found some useful stuff on that link - thank you.
> 
When you try to record ambient sounds with a soise canselling mic, you can try 
wraping your hands around it, leaving only the front showing. That way, your 
hands will muffle the sound coming from the sides and the rear. If it work OK, 
you can make a foam envelope or a casing with a directional opening.

-- 
Alain
-------------------------------------------------
All tyranny needs to gain a foothold is for people of good conscience to
remain silent.
Thomas Jefferson


Post a reply to this message

From: Marc
Subject: Re: 'twas a dark and stormy night... (WIP)
Date: 22 Jun 2007 07:09:21
Message: <467bade1@news.povray.org>
"Alain" <ele### [at] netscapenet> a écrit dans le message de news: 
467b0e3c$1@news.povray.org...
> When you try to record ambient sounds with a soise canselling mic, you can 
> try wraping your hands around it, leaving only the front showing. That 
> way, your hands will muffle the sound coming from the sides and the rear. 
> If it work OK, you can make a foam envelope or a casing with a directional 
> opening.
>
Not really sure it works : a noise cancelling mike is usually a pair of 
adjacent inverted phase cells, it takes close sources ( i.e. closer to the 
'main' cell, so there is a difference) and cancels remote sources because 
the sound tends to be equal on both cells.
I'm not sure either if you can muffle a thunder with your mere hands :-).
A simple solution is to purchase a simple microphone, there are a lot of 
not expensive yet rather good electrets models.
I may have some thunders recorded somewhere. I'll have a look at my backups.

Marc


Post a reply to this message

From: Simon
Subject: Re: 'twas a dark and stormy night... (WIP)
Date: 22 Jun 2007 13:30:43
Message: <467c0743$1@news.povray.org>
Thanks, I'd appreciate that!

"Marc" <jac### [at] wanadoofr> wrote in message 
news:467bade1@news.povray.org...
>
> "Alain" <ele### [at] netscapenet> a écrit dans le message de news: 
> 467b0e3c$1@news.povray.org...
>> When you try to record ambient sounds with a soise canselling mic, you 
>> can try wraping your hands around it, leaving only the front showing. 
>> That way, your hands will muffle the sound coming from the sides and the 
>> rear. If it work OK, you can make a foam envelope or a casing with a 
>> directional opening.
>>
> Not really sure it works : a noise cancelling mike is usually a pair of 
> adjacent inverted phase cells, it takes close sources ( i.e. closer to the 
> 'main' cell, so there is a difference) and cancels remote sources because 
> the sound tends to be equal on both cells.
> I'm not sure either if you can muffle a thunder with your mere hands :-).
> A simple solution is to purchase a simple microphone, there are a lot of 
> not expensive yet rather good electrets models.
> I may have some thunders recorded somewhere. I'll have a look at my 
> backups.
>
> Marc
>


Post a reply to this message

From: Marc
Subject: Re: 'twas a dark and stormy night... (WIP)
Date: 22 Jun 2007 13:56:09
Message: <467c0d39$1@news.povray.org>
"Simon" <povray@*NOSPAM*SOWare.co.uk> a écrit dans le message de news: 
467c0743$1@news.povray.org...
> Thanks, I'd appreciate that!
 Unfortunately, I did not find them but I found some samples by google.
I fiddled a 12s loop that fits roughly with your avi file.
If I could decipher your mail adress I could send it to you :-)

Marc


Post a reply to this message

From: Grassblade
Subject: Re: 'twas a dark and stormy night... (WIP)
Date: 22 Jun 2007 14:55:02
Message: <web.467c19e36a461fd8275d2c5d0@news.povray.org>
"Simon" <povray@*NOSPAM*SOWare.co.uk> wrote:
> The one it made me think of was Maniac Mansion by Sierra - Good ol' ScummVM
> :)
Oh yes, that was the one! I knew it was a building starting with a M but
Mortevielle Manor kept coming back at me.
>
> Ideally, I'd like to make the curtains blow but I'm a little unsure how I
> can pull that off - it's obv not a matter of rotation, I need them to
> "billow" - I'll see what I can come up with :)
Not a trivial thing to do AFAIK. Megapov comes with a pretty good cloth
simulation, but I'm not sure how you'd go about making billowing curtains.

>Thanks for the input!
>-S
You're most welcome.


Post a reply to this message

From: Simon
Subject: Re: 'twas a dark and stormy night... (WIP)
Date: 22 Jun 2007 20:01:11
Message: <467c62c7@news.povray.org>
lol just remove the *NOSPAM*

I own the domain soware.co.uk so have set up an address for POVRay@

Thanks very much!
"Marc" <jac### [at] wanadoofr> wrote in message 
news:467c0d39$1@news.povray.org...
>
> "Simon" <povray@*NOSPAM*SOWare.co.uk> a écrit dans le message de news: 
> 467c0743$1@news.povray.org...
>> Thanks, I'd appreciate that!
> Unfortunately, I did not find them but I found some samples by google.
> I fiddled a 12s loop that fits roughly with your avi file.
> If I could decipher your mail adress I could send it to you :-)
>
> Marc
>


Post a reply to this message

From: Marc
Subject: Re: 'twas a dark and stormy night... (WIP)
Date: 23 Jun 2007 04:26:48
Message: <467cd948$1@news.povray.org>
"Simon" <povray@*NOSPAM*SOWare.co.uk> a écrit dans le message de news: 
467c62c7@news.povray.org...
> lol just remove the *NOSPAM*
>
I was disturbed by the uppercase SOW :-)

Marc


Post a reply to this message

From: Simon
Subject: Re: 'twas a dark and stormy night... (WIP)
Date: 23 Jun 2007 04:32:26
Message: <467cda9a$1@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote in message 
news:467cd948$1@news.povray.org...
> I was disturbed by the uppercase SOW :-)

 A valid point :)

My initials are S.O. and I thought SOWare would be a good company name if I 
ever got around to doing anything software-wise (I was 17 when I registered 
the domain) - so I have a tendancy to write it SOWare. (Shows my windows 
background - who cares about case? :D ). Having said that, I'm doing so much 
work now either on Linux or in case-sensitive languages (Javascript) that 
I'm finally forcing myself to be correct every time - same for websites of 
course.


Post a reply to this message

From: Marc
Subject: Re: 'twas a dark and stormy night... (WIP)
Date: 23 Jun 2007 06:58:49
Message: <467cfce9$1@news.povray.org>
"Simon" <povray@*NOSPAM*SOWare.co.uk> a écrit dans le message de news: 
467cda9a$1@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote in message 
> news:467cd948$1@news.povray.org...
>> I was disturbed by the uppercase SOW :-)
>
> A valid point :)
>
> My initials are S.O. and I thought SOWare would be a good company name if 
> I ever got around to doing anything software-wise (I was 17 when I 
> registered the domain) - so I have a tendancy to write it SOWare. (Shows 
> my windows background - who cares about case? :D ). Having said that, I'm 
> doing so much work now either on Linux or in case-sensitive languages 
> (Javascript) that I'm finally forcing myself to be correct every time - 
> same for websites of course.
>
Then I'm not SOW SOWy :-)

Marc


Post a reply to this message

From: Alain
Subject: Re: 'twas a dark and stormy night... (WIP)
Date: 23 Jun 2007 08:30:03
Message: <467d124b@news.povray.org>
Grassblade nous apporta ses lumieres en ce 2007/06/22 14:50:
> "Simon" <povray@*NOSPAM*SOWare.co.uk> wrote:
>> The one it made me think of was Maniac Mansion by Sierra - Good ol' ScummVM
>> :)
> Oh yes, that was the one! I knew it was a building starting with a M but
> Mortevielle Manor kept coming back at me.
>> Ideally, I'd like to make the curtains blow but I'm a little unsure how I
>> can pull that off - it's obv not a matter of rotation, I need them to
>> "billow" - I'll see what I can come up with :)
> Not a trivial thing to do AFAIK. Megapov comes with a pretty good cloth
> simulation, but I'm not sure how you'd go about making billowing curtains.
> 
>> Thanks for the input!
>> -S
> You're most welcome.
> 
> 
Idialy, you need to have a way to confine the wind to a particular area of your 
cloth. I don't know if that's possible.
Next, add some weight to the bottom of the cloth: best to simulate real curtains 
by making the cloth come back up some distance (3 to 10% of the curtain's 
height). Do the same to the edges but only for a small strip, typicaly only 1/4 
or less the width of the bottom trim. This mean that the bottom corners will 
have quadruple thickness. I've seen many curtains, mostly light fabric ones, 
fitted with a lead cord along the bottom: a string fitted with small lead beads.
Curtains are normaly whider than the window. Have your cloth hang from a 
cylinder about 15%~25% shorter than itself, with the side edges lined to that 
cylinder.
You may want to increase the weight and decrease the stiffness. Heavy curtains 
billow, light curtains flutter.

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you downloaded and printed the 
Renderman Interface documentation, so you'd have a little light reading to take 
on holiday.
Alex McLeod a.k.a. Giant Robot Messiah


Post a reply to this message

From: Grassblade
Subject: Re: 'twas a dark and stormy night... (WIP)
Date: 24 Jun 2007 15:35:02
Message: <web.467ec66a6a461fd8798153040@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> Idialy, you need to have a way to confine the wind to a particular area of your
> cloth. I don't know if that's possible.
> Next, add some weight to the bottom of the cloth: best to simulate real curtains
> by making the cloth come back up some distance (3 to 10% of the curtain's
> height). Do the same to the edges but only for a small strip, typicaly only 1/4
> or less the width of the bottom trim. This mean that the bottom corners will
> have quadruple thickness. I've seen many curtains, mostly light fabric ones,
> fitted with a lead cord along the bottom: a string fitted with small lead beads.
> Curtains are normaly whider than the window. Have your cloth hang from a
> cylinder about 15%~25% shorter than itself, with the side edges lined to that
> cylinder.
> You may want to increase the weight and decrease the stiffness. Heavy curtains
> billow, light curtains flutter.
>
> --
> Alain
> -------------------------------------------------
> You know you've been raytracing too long when you downloaded and printed the
> Renderman Interface documentation, so you'd have a little light reading to take
> on holiday.
> Alex McLeod a.k.a. Giant Robot Messiah

I'm not sure it would work. I tried a number of things with Clothsim a few
months back. Since I wanted to make clothes, I arranged the points in a
cylindrical shape, but the simulation always failed around the third or
fourth iteration. Opening up the cloth so that it occupied about 300
degrees (as opposed to a full circle) also failed. I'm guessing there may
be some sort of singularity problem when points from opposing edges are too
close. Then again it could have been something else entirely.

I found a couple of examples in Megapov at the following address:
http://tofbouf.free.fr/clothray/mpg/mpg.html There's even a billowing
curtain animation but the code is not provided. Rideau.pov at
http://tofbouf.free.fr/clothray/mpg/rideau.pov is a curtain animation but
without wind.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.