POV-Ray : Newsgroups : povray.newusers : Light Probes... Server Time
24 Nov 2024 23:56:48 EST (-0500)
  Light Probes... (Message 1 to 4 of 4)  
From: Simon
Subject: Light Probes...
Date: 12 May 2007 19:53:59
Message: <46465397$1@news.povray.org>
Sorry, another newbie question...

I've got a light probe (uffizi) and used hdr to make it a lat/long panorama. 
I've mapped it inside a sphere, now how di I make it glow to light the 
scene? or am I taking the wrong approach?

Thanks in advance,
Simon


Post a reply to this message

From: Lukas Winter
Subject: Re: Light Probes...
Date: 13 May 2007 06:47:43
Message: <pan.2007.05.13.10.47.42.396433@removeit.geloescht.net>
Am Sun, 13 May 2007 00:54:22 +0100 schrieb Simon:

> Sorry, another newbie question...
> 
> I've got a light probe (uffizi) and used hdr to make it a lat/long
> panorama. I've mapped it inside a sphere, now how di I make it glow to
> light the scene? or am I taking the wrong approach?
> 
> Thanks in advance,
> Simon

Use ambient 1 in your finish. If you make your sphere hollow or invert it
media and fog won't disappear inside it.


Post a reply to this message

From: Marc
Subject: Re: Light Probes...
Date: 13 May 2007 07:13:01
Message: <4646f2bd$1@news.povray.org>

news: pan### [at] removeitgeloeschtnet...
>
> Use ambient 1 in your finish. If you make your sphere hollow or invert it
> media and fog won't disappear inside it.

And don't forget to use radiosity  :-)

Marc


Post a reply to this message

From: Christian Froeschlin
Subject: Re: Light Probes...
Date: 13 May 2007 17:21:12
Message: <46478148$1@news.povray.org>
Marc wrote:

> And don't forget to use radiosity  :-)

Alternatively, as it is hard to get good results with radiosity
as primary lighting, sample the light values at discrete locations
using a macro and insert a grid of actual light_sources. Tek has
posted a sky dome macro in povray.binaries.scene-files about
a month ago.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.