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Hello again all,
While in the process of trying to make things act together, i'm trying to
"group" 20 spheres so I can rotate/translate them with one command. What
sort of syntax am I looking at for this?
I've had a look at the documentation for #declare and object but they don't
seem to be what I'm after.
Any help, as always, greatly appreciated
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Simon wrote:
> While in the process of trying to make things act together, i'm trying to
> "group" 20 spheres so I can rotate/translate them with one command. What
> sort of syntax am I looking at for this?
Try "union"
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Thanks for that!
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easy to miss such an important thing hidden deep into the huge manual, huh?
;)
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True,
The problem is, I'm still trying to think in programming terms ie objects
and instances which seems great in theory (and should help me in future) -
the only problem is, I'm not 100% with getting my head around things like
while loops inside definitions
I'm fairly sure once I get the hang of this it should be a lot easier than
I'm making it.
I'm currently working on a cube of spheres that rotates/explodes/etc.... and
is loopable. I'll post it in alt.binaries when I've finished my pshere on a
checkered plain.
"nemesis" <nam### [at] gmailcom> wrote in message
news:web.463d05b447d6c750c2ebdd9f0@news.povray.org...
> easy to miss such an important thing hidden deep into the huge manual,
> huh?
> ;)
>
>
>
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Simon wrote:
> the only problem is, I'm not 100% with getting my head around things like
> while loops inside definitions
Think of it as a preprocessing step which just performs textual
replacements in your source code. Not sure how it is actually
implemented, but the resulting behavior seems to be like that.
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Yep - that's the way i went, As I come form a webby backround, it's like
server-side / client-side :)
> Think of it as a preprocessing step which just performs textual
> replacements in your source code. Not sure how it is actually
> implemented, but the resulting behavior seems to be like that.
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