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At first, make a white ball and then make a red box, which is bigger than
the ball, in front of the ball.
If I use the command "filter" or "transmit", I could see the ball through
the box.
But the color of ball(white) seem to be redder and dimmer than its original
because the light traverse through the red box.
If I put more red boxes in front of the ball, I will not be able to see the
ball because many boxes screen the light emitted from the white ball.
How can I see the white ball even if there are many boxes between the ball
and the camera?
Thank you.
JH
--
==========================================
Yonsei University, Department of Astronomy
Seoul, South Korea
Graduate Student, Room #703
Joo Heon Yoon in GEM
jhy### [at] galaxyyonseiackr
==========================================
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yoon nous apporta ses lumieres en ce 17/07/2006 12:05:
> At first, make a white ball and then make a red box, which is bigger than
> the ball, in front of the ball.
>
> If I use the command "filter" or "transmit", I could see the ball through
> the box.
>
> But the color of ball(white) seem to be redder and dimmer than its original
> because the light traverse through the red box.
>
> If I put more red boxes in front of the ball, I will not be able to see the
> ball because many boxes screen the light emitted from the white ball.
>
> How can I see the white ball even if there are many boxes between the ball
> and the camera?
>
> Thank you.
>
> JH
>
As you add transparent box, you need to trace through more and more surfaces.
The maximum number of surfaces you can pass is set by max_trace_level, it's
default value is 5. So, with 3 box you get 2 levels for each box (front and back
face) and 1 for the sphere, making a total of 7. You thus need to set
max_trace_level 7 to be able to see the sphere, otherwize, you see black.
Add:
global_settings{ max_trace_level TraceValue} to your scene. Adjust TraceValue so
that your transparency is completely restored. The global_settings{} block can
be about anywhere in the scene, but is usualy placed near the beggining.
--
Alain
-------------------------------------------------
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"yoon" <jhy### [at] galaxyyonseiackr> wrote:
> At first, make a white ball and then make a red box, which is bigger than
> the ball, in front of the ball.
>
> If I use the command "filter" or "transmit", I could see the ball through
> the box.
>
> But the color of ball(white) seem to be redder and dimmer than its original
> because the light traverse through the red box.
>
> If I put more red boxes in front of the ball, I will not be able to see the
> ball because many boxes screen the light emitted from the white ball.
>
> How can I see the white ball even if there are many boxes between the ball
> and the camera?
>
> Thank you.
>
> JH
>
> --
> ==========================================
> Yonsei University, Department of Astronomy
> Seoul, South Korea
> Graduate Student, Room #703
> Joo Heon Yoon in GEM
> jhy### [at] galaxyyonseiackr
> ==========================================
absolutly untested....
but I first would try out:
The pigment-color of the box = "Clear"
The pigment-color of the sphere = white*1.2"
(to lighten the "white" of the sphere)
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Thank you.
But, both methods do not work.
I put a large number of boxes in front of the ball and the maximum of the
"max_trace_level" 256. It is not enough large I think...
"Meothuru" <nomail@nomail> wrote in message
news:web.44bf14fc8936040dbc6f282e0@news.povray.org...
> "yoon" <jhy### [at] galaxyyonseiackr> wrote:
>> At first, make a white ball and then make a red box, which is bigger than
>> the ball, in front of the ball.
>>
>> If I use the command "filter" or "transmit", I could see the ball through
>> the box.
>>
>> But the color of ball(white) seem to be redder and dimmer than its
>> original
>> because the light traverse through the red box.
>>
>> If I put more red boxes in front of the ball, I will not be able to see
>> the
>> ball because many boxes screen the light emitted from the white ball.
>>
>> How can I see the white ball even if there are many boxes between the
>> ball
>> and the camera?
>>
>> Thank you.
>>
>> JH
>>
>> --
>> ==========================================
>> Yonsei University, Department of Astronomy
>> Seoul, South Korea
>> Graduate Student, Room #703
>> Joo Heon Yoon in GEM
>> jhy### [at] galaxyyonseiackr
>> ==========================================
>
> absolutly untested....
> but I first would try out:
>
>
> The pigment-color of the box = "Clear"
>
> The pigment-color of the sphere = white*1.2"
> (to lighten the "white" of the sphere)
>
>
>
>
>
>
>
>
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From: Alain
Subject: Re: making perfectly transparent object with color
Date: 20 Jul 2006 18:30:22
Message: <44c003fe@news.povray.org>
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yoon nous apporta ses lumieres en ce 20/07/2006 11:22:
> Thank you.
>
> But, both methods do not work.
>
> I put a large number of boxes in front of the ball and the maximum of the
> "max_trace_level" 256. It is not enough large I think...
>
Why do you want to see trough over 128 boxes?
If it's to increase the colouring, you should be better to use this:
interior{fade_color Red fade_distance 1}
If you reduce the fade_distance, the colouring will increase.
By the way, the ball (sphere) don't emit light, it's normaly lighted by a
light_source.
The only way that an object can effectively emit light, is in a radiosity scene
if the object have a non-zero ambient value.
--
Alain
-------------------------------------------------
'I had to hit him -- he was starting to make sense.'
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