|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi,
First, please excuse my approximative english (I'm French).
I have used POV-Ray for a few weeks, and I'm trying to generate some plants
and trees (thanks to L-Systems theory). For the moment, I manage to produce
basic renders : http://oxonium.free.fr/pov-lsystems/
So I'd like to improve the realism by choosing good textures for the wood
and the leafs. I read some tutorials and I tested some textures but it
wasn't really convincing.
I'd be glad someone could give me some pieces of advice, or tutorials about
plants and POV-Ray.
Thanks.
Mat, oxo_um at hotmail.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Mat" <oxo### [at] hotmailcom> wrote in message news:4475e327@news.povray.org...
>
> First, please excuse my approximative english (I'm French).
Approximate? Very good.
> basic renders : http://oxonium.free.fr/pov-lsystems/
> So I'd like to improve the realism by choosing good textures for the wood
> and the leafs. I read some tutorials and I tested some textures but it
> wasn't really convincing.
I'm really not the one to try and help, except I think you have a good start
on trees/plants there and you will probably need to move from something
other than basic primitives and pigments if you actually want realism.
Although, a lot of faked realism can still be accomplished if you apply the
textures right, like using image_map or a very convincing color_map.
Since there has been other tree or plant generating things done before, you
might want to take a look at those. Here's a few:
http://povray.tashcorp.net/tutorials/qd_povtree/
http://arbaro.sourceforge.net/
http://objects.povworld.org/cat/Nature/Trees/
And this might help, too. It's Gilles Trans explaining how he made one of
his great works of art (I think they're great) which happens to be about a
tree:
http://www.oyonale.com/ressources/english/mkofdark1.htm
I'm sure there's more out there.
--
Bob H www.3digitaleyes.com
http://3digitaleyes.com/imagery/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ok, I'm reading it all.
Thanks ;-)
44792c52$1@news.povray.org...
> "Mat" <oxo### [at] hotmailcom> wrote in message
> news:4475e327@news.povray.org...
>>
>> First, please excuse my approximative english (I'm French).
>
> Approximate? Very good.
>
>> basic renders : http://oxonium.free.fr/pov-lsystems/
>> So I'd like to improve the realism by choosing good textures for the wood
>> and the leafs. I read some tutorials and I tested some textures but it
>> wasn't really convincing.
>
> I'm really not the one to try and help, except I think you have a good
> start on trees/plants there and you will probably need to move from
> something other than basic primitives and pigments if you actually want
> realism. Although, a lot of faked realism can still be accomplished if you
> apply the textures right, like using image_map or a very convincing
> color_map.
>
> Since there has been other tree or plant generating things done before,
> you might want to take a look at those. Here's a few:
>
> http://povray.tashcorp.net/tutorials/qd_povtree/
>
> http://arbaro.sourceforge.net/
>
> http://objects.povworld.org/cat/Nature/Trees/
>
> And this might help, too. It's Gilles Trans explaining how he made one of
> his great works of art (I think they're great) which happens to be about a
> tree:
>
> http://www.oyonale.com/ressources/english/mkofdark1.htm
>
> I'm sure there's more out there.
> --
> Bob H www.3digitaleyes.com
> http://3digitaleyes.com/imagery/
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Since I hardly ever say "you're welcome" or make other final word replies
back to people, well, thought I'd do so this time. Besides, the trees and
plants for POV is always interesting stuff and I hadn't looked around at
what people have done for a couple years.
Thanks for asking about it Mat! Oh-- and no need to reply.
Bob H.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |