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What object should I use to model a hill?
I have contours for this hill, and want to create a 3D view with some
proposed buildings on it. There needs to be some earthworks to make a
platform, so the hill object will need to have a platform cut into it.
Any tips would be most appreciated.
TIA
Peter
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"Peter" <nos### [at] yahooconz> schreef in bericht
news:43afaa9e@news.povray.org...
>
> What object should I use to model a hill?
> I have contours for this hill, and want to create a 3D view with some
> proposed buildings on it. There needs to be some earthworks to make a
> platform, so the hill object will need to have a platform cut into it.
>
> Any tips would be most appreciated.
>
> TIA
>
> Peter
>
Height field most probably, or isosurface. However, you will have to process
your contours to coloured bands (light for higher parts; dark for lower
parts). You can do this in any painting program. Make sure you
smooth/blur/blend the limits between colours. Then you can use this image in
a height_field, but also with an isosurface, as a pigment function.
Earthworks/platform can also be made on the image in a paint program.
However, if you have a height field generator like Leveller for instance,
that would even be easier to make.
You can place objects with the trace() function of POV;
Hope this helps,
Thomas
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"Peter" <nos### [at] yahooconz> wrote in message
news:43afaa9e@news.povray.org...
>
> What object should I use to model a hill?
> I have contours for this hill, and want to create a 3D view with some
> proposed buildings on it. There needs to be some earthworks to make a
> platform, so the hill object will need to have a platform cut into it.
>
> Any tips would be most appreciated.
>
> TIA
>
> Peter
>
Hi Peter,
It depends on the format you've got the contours in.
If it's as an image file, then I think the method Thomas described would be
the way to go.
If you mean that you have a series of coordinates representing the contours,
then you'd probably be best using them to build a mesh object.
Regards,
Chris B.
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"Chris B" <c_b### [at] btconnectcomnospam> schreef in bericht
news:43affad2$1@news.povray.org...
>
> It depends on the format you've got the contours in.
> If it's as an image file, then I think the method Thomas described would
be
> the way to go.
> If you mean that you have a series of coordinates representing the
contours,
> then you'd probably be best using them to build a mesh object.
>
Ah yes, that is right. Another possible option would then be to make a
greyscale image using Surfer for instance, but that is another matter...
Thomas
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