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1 Nov 2024 09:21:42 EDT (-0400)
  Scene on a hill (Message 1 to 4 of 4)  
From: Peter
Subject: Scene on a hill
Date: 26 Dec 2005 03:32:30
Message: <43afaa9e@news.povray.org>
What object should I use to model a hill?
I have contours for this hill, and want to create a 3D view with some
proposed buildings on it.  There needs to be some earthworks to make a
platform, so the hill object will need to have a platform cut into it.

Any tips would be most appreciated.

TIA

Peter


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From: Thomas de Groot
Subject: Re: Scene on a hill
Date: 26 Dec 2005 03:58:43
Message: <43afb0c3@news.povray.org>
"Peter" <nos### [at] yahooconz> schreef in bericht
news:43afaa9e@news.povray.org...
>
> What object should I use to model a hill?
> I have contours for this hill, and want to create a 3D view with some
> proposed buildings on it.  There needs to be some earthworks to make a
> platform, so the hill object will need to have a platform cut into it.
>
> Any tips would be most appreciated.
>
> TIA
>
> Peter
>

Height field most probably, or isosurface. However, you will have to process
your contours to coloured bands (light for higher parts; dark for lower
parts). You can do this in any painting program. Make sure you
smooth/blur/blend the limits between colours. Then you can use this image in
a height_field, but also with an isosurface, as a pigment function.
Earthworks/platform can also be made on the image in a paint program.
However, if you have a height field generator like Leveller for instance,
that would even be easier to make.
You can place objects with the trace() function of POV;

Hope this helps,

Thomas


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From: Chris B
Subject: Re: Scene on a hill
Date: 26 Dec 2005 09:14:42
Message: <43affad2$1@news.povray.org>
"Peter" <nos### [at] yahooconz> wrote in message 
news:43afaa9e@news.povray.org...
>
> What object should I use to model a hill?
> I have contours for this hill, and want to create a 3D view with some
> proposed buildings on it.  There needs to be some earthworks to make a
> platform, so the hill object will need to have a platform cut into it.
>
> Any tips would be most appreciated.
>
> TIA
>
> Peter
>

Hi Peter,

It depends on the format you've got the contours in.
If it's as an image file, then I think the method Thomas described would be 
the way to go.
If you mean that you have a series of coordinates representing the contours, 
then you'd probably be best using them to build a mesh object.

Regards,
Chris B.


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From: Thomas de Groot
Subject: Re: Scene on a hill
Date: 29 Dec 2005 03:26:57
Message: <43b39dd1@news.povray.org>
"Chris B" <c_b### [at] btconnectcomnospam> schreef in bericht
news:43affad2$1@news.povray.org...
>

> It depends on the format you've got the contours in.
> If it's as an image file, then I think the method Thomas described would
be
> the way to go.
> If you mean that you have a series of coordinates representing the
contours,
> then you'd probably be best using them to build a mesh object.
>

Ah yes, that is right. Another possible option would then be to make a
greyscale image using Surfer for instance, but that is another matter...

Thomas


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