|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi ! Another 2 cents question.
Do you know a soft to visualise POV textures/pigments ? That could be useful
to help the texture cration without having to render the whole scene
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
bancquart.sebastien nous apporta ses lumieres en ce 2005-07-26 14:35:
> Hi ! Another 2 cents question.
>
> Do you know a soft to visualise POV textures/pigments ? That could be useful
> to help the texture cration without having to render the whole scene
>
>
Look at the portfolio folder. It contain a serie of sample scenes that generate
samples of all
textures and pigments from the various include files.
You can also create a simple test scene where you can put your own textures and
pigments to see how
they render.
Alain
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
news:42e68271$1@news.povray.org...
> Hi ! Another 2 cents question.
>
> Do you know a soft to visualise POV textures/pigments ? That could be
useful
> to help the texture cration without having to render the whole scene
>
>
Some programs to edit colors, color_map, polygons, prism, SOR objects,
height_fields and/or anaglyphs
http://leroywhetstone.s5.com/
--
light_source{0,1}#macro C(r,p)cylinder{x*-2,x*2,.9 pigment { rgb
p} /* B Gimeno estoeslarealidad */ rotate p*90 } #end difference
{box {-1,1} C(z /* http://usuarios.lycos.es/game2413 */,x)C(x,y)
C(z,z) pigment{rgb 2} rotate 45 translate z*4} // www.povray.org
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I have a simple scene with a plane, sphere, box and cylinder. I create the
texture in this scene which draws very quickly. When its ready I copy the
texture declaration to the final scene.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Now, you're in my favorites.
thanks to all for your tips...
42e716e7$1@news.povray.org...
> news:42e68271$1@news.povray.org...
>> Hi ! Another 2 cents question.
>>
>> Do you know a soft to visualise POV textures/pigments ? That could be
> useful
>> to help the texture cration without having to render the whole scene
>>
>>
> Some programs to edit colors, color_map, polygons, prism, SOR objects,
> height_fields and/or anaglyphs
> http://leroywhetstone.s5.com/
>
> --
> light_source{0,1}#macro C(r,p)cylinder{x*-2,x*2,.9 pigment { rgb
> p} /* B Gimeno estoeslarealidad */ rotate p*90 } #end difference
> {box {-1,1} C(z /* http://usuarios.lycos.es/game2413 */,x)C(x,y)
> C(z,z) pigment{rgb 2} rotate 45 translate z*4} // www.povray.org
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Josh" <s### [at] acom> wrote:
> I have a simple scene with a plane, sphere, box and cylinder. I create the
> texture in this scene which draws very quickly. When its ready I copy the
> texture declaration to the final scene.
I do this same thing, basically, only I use an orthographic camera and
pure-white sky_sphere to look at a plane, like so:
[I simply save this file as tex_workshop.pov and use it when needed. The
wood texture is just the last one I used, antyhing can be substituted
here.]
#include "colors.inc"
#include "woods.inc"
#include "woodmaps.inc"
global_settings {
radiosity {
}
}
sky_sphere {
texture {
pigment { color rgb <1,1,1> }
finish {
ambient 0
diffuse 1
}
}
}
plane {
y, -10
texture {
pigment {
P_WoodGrain7A
/*color_map {
M_Wood4B
}*/
color_map {
M_Wood1A
}
}
scale 2
}
}
camera {
orthographic
location <0,10,0>
look_at <0,-10,0>
}
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|