POV-Ray : Newsgroups : povray.newusers : Texture visualisation Server Time
1 Nov 2024 13:19:44 EDT (-0400)
  Texture visualisation (Message 1 to 6 of 6)  
From: bancquart sebastien
Subject: Texture visualisation
Date: 26 Jul 2005 14:35:29
Message: <42e68271$1@news.povray.org>
Hi ! Another 2 cents question.

Do you know a soft to visualise POV textures/pigments ? That could be useful 
to help the texture cration without having to render the whole scene


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From: Alain
Subject: Re: Texture visualisation
Date: 26 Jul 2005 18:46:44
Message: <42e6bd54$1@news.povray.org>
bancquart.sebastien nous apporta ses lumieres en ce 2005-07-26 14:35:
> Hi ! Another 2 cents question.
> 
> Do you know a soft to visualise POV textures/pigments ? That could be useful 
> to help the texture cration without having to render the whole scene 
> 
> 
Look at the portfolio folder. It contain a serie of sample scenes that generate
samples of all 
textures and pigments from the various include files.
You can also create a simple test scene where you can put your own textures and
pigments to see how 
they render.

Alain


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From: B  Gimeno
Subject: Re: Texture visualisation
Date: 27 Jul 2005 01:08:55
Message: <42e716e7$1@news.povray.org>

news:42e68271$1@news.povray.org...
> Hi ! Another 2 cents question.
>
> Do you know a soft to visualise POV textures/pigments ? That could be
useful
> to help the texture cration without having to render the whole scene
>
>
Some programs to edit colors, color_map, polygons, prism, SOR objects,
height_fields and/or anaglyphs
http://leroywhetstone.s5.com/

--
light_source{0,1}#macro C(r,p)cylinder{x*-2,x*2,.9 pigment { rgb
p} /* B Gimeno estoeslarealidad */ rotate p*90 } #end difference
{box {-1,1} C(z /* http://usuarios.lycos.es/game2413 */,x)C(x,y)
C(z,z) pigment{rgb 2} rotate 45 translate z*4} // www.povray.org


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From: Josh
Subject: Re: Texture visualisation
Date: 27 Jul 2005 12:38:44
Message: <42e7b894$1@news.povray.org>
I have a simple scene with a plane, sphere, box and cylinder.  I create the 
texture in this scene which draws very quickly.  When its ready I copy the 
texture declaration to the final scene.


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From: bancquart sebastien
Subject: Re: Texture visualisation
Date: 27 Jul 2005 12:40:40
Message: <42e7b908$1@news.povray.org>
Now, you're in my favorites.

thanks to all for your tips...

42e716e7$1@news.povray.org...

> news:42e68271$1@news.povray.org...
>> Hi ! Another 2 cents question.
>>
>> Do you know a soft to visualise POV textures/pigments ? That could be
> useful
>> to help the texture cration without having to render the whole scene
>>
>>
> Some programs to edit colors, color_map, polygons, prism, SOR objects,
> height_fields and/or anaglyphs
> http://leroywhetstone.s5.com/
>
> --
> light_source{0,1}#macro C(r,p)cylinder{x*-2,x*2,.9 pigment { rgb
> p} /* B Gimeno estoeslarealidad */ rotate p*90 } #end difference
> {box {-1,1} C(z /* http://usuarios.lycos.es/game2413 */,x)C(x,y)
> C(z,z) pigment{rgb 2} rotate 45 translate z*4} // www.povray.org
>
>


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From: etrask
Subject: Re: Texture visualisation
Date: 9 Aug 2005 17:55:01
Message: <web.42f925296aa92b4ce45da7f10@news.povray.org>
"Josh" <s### [at] acom> wrote:
> I have a simple scene with a plane, sphere, box and cylinder.  I create the
> texture in this scene which draws very quickly.  When its ready I copy the
> texture declaration to the final scene.

I do this same thing, basically, only I use an orthographic camera and
pure-white sky_sphere to look at a plane, like so:
[I simply save this file as tex_workshop.pov and use it when needed. The
wood texture is just the last one I used, antyhing can be substituted
here.]

#include "colors.inc"
#include "woods.inc"
#include "woodmaps.inc"

global_settings {
  radiosity {

  }
}
sky_sphere {
  texture {
    pigment { color rgb <1,1,1> }
    finish {
      ambient 0
      diffuse 1
    }
  }
}
plane {
  y, -10
  texture {
    pigment {
      P_WoodGrain7A
      /*color_map {
        M_Wood4B
      }*/
      color_map {
        M_Wood1A
      }
    }
    scale 2
  }
}
camera {
  orthographic
  location <0,10,0>
  look_at <0,-10,0>
}


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