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From: Augur
Subject: Where to start?
Date: 8 Jul 2005 01:17:07
Message: <42ce0c53@news.povray.org>
Hello everyone!

I'm quite new to the 3D rendering world, and I was wondering if anyone could 
help me get on my feet quickly.

I've been playing around with 3D scheme this summer, and that's been fun, 
but I'd like to step it up a bit.

Can anyone suggest a couple good resources specifically for getting a start 
with POVRAY?  I'm trying to prepare myself for a 3D graphics independant 
study in the fall, and I'd like to be as knowledgable as I can before school 
starts, but there's way too much information out there--I don't know where 
to start!

Any help you can offer is much appreciated!!


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From: MatrixFrog
Subject: Re: Where to start?
Date: 8 Jul 2005 04:25:01
Message: <web.42ce3733334e16b6c62e6bcb0@news.povray.org>
There's a couple of pretty good tutorials in the documentation. Also, look
at all the included scene files. Render them to see what they do, then read
the code carefully so that you can understand why they work as they do.


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From: Jeff Houck
Subject: Re: Where to start?
Date: 8 Jul 2005 08:23:26
Message: <42ce703e$1@news.povray.org>
Augur wrote:
> Hello everyone!
> 
> I'm quite new to the 3D rendering world, and I was wondering if anyone could 
> help me get on my feet quickly.
> 
> I've been playing around with 3D scheme this summer, and that's been fun, 
> but I'd like to step it up a bit.
> 
> Can anyone suggest a couple good resources specifically for getting a start 
> with POVRAY?  I'm trying to prepare myself for a 3D graphics independant 
> study in the fall, and I'd like to be as knowledgable as I can before school 
> starts, but there's way too much information out there--I don't know where 
> to start!
> 
> Any help you can offer is much appreciated!! 
> 
> 

http://www.google.com/search?hl=en&q=%22povray+tutorial%22&btnG=Google+Search


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From: Ross
Subject: Re: Where to start?
Date: 8 Jul 2005 10:47:48
Message: <42ce9214$1@news.povray.org>
"Augur" <notgivingitoutyet> wrote in message
news:42ce0c53@news.povray.org...
> Hello everyone!
>
> I'm quite new to the 3D rendering world, and I was wondering if anyone
could
> help me get on my feet quickly.
>
> I've been playing around with 3D scheme this summer, and that's been fun,
> but I'd like to step it up a bit.
>
> Can anyone suggest a couple good resources specifically for getting a
start
> with POVRAY?  I'm trying to prepare myself for a 3D graphics independant
> study in the fall, and I'd like to be as knowledgable as I can before
school
> starts, but there's way too much information out there--I don't know where
> to start!
>
> Any help you can offer is much appreciated!!
>
>

http://www.wikipov.org/ is a collection of stuff from mostly people that
hang around here i think. But I'd first recommend the tutorials in the
documentation.


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From: Augur
Subject: Re: Where to start?
Date: 8 Jul 2005 15:15:00
Message: <42ced0b4@news.povray.org>
Ha ha, point taken.  A professor of mine gave me much the same response when 
I asked him about learning C++.

Google's great, but I wanted to check here to see where real people thought 
was the best place to start, rather than relying on a search engine that 
doesn't actually know anything about the subject.

Like I said, though, point taken.  If you feel that the results google turns 
up are decent reads for a beginner like me, I'll go check them out. 
Thanks!!

"Jeff Houck" <jho### [at] cableonenet> wrote in message 
news:42ce703e$1@news.povray.org...
> Augur wrote:
>> Hello everyone!
>>
>> I'm quite new to the 3D rendering world, and I was wondering if anyone 
>> could help me get on my feet quickly.
>>
>> I've been playing around with 3D scheme this summer, and that's been fun, 
>> but I'd like to step it up a bit.
>>
>> Can anyone suggest a couple good resources specifically for getting a 
>> start with POVRAY?  I'm trying to prepare myself for a 3D graphics 
>> independant study in the fall, and I'd like to be as knowledgable as I 
>> can before school starts, but there's way too much information out 
>> there--I don't know where to start!
>>
>> Any help you can offer is much appreciated!!
>
> http://www.google.com/search?hl=en&q=%22povray+tutorial%22&btnG=Google+Search


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From: Augur
Subject: Re: Where to start?
Date: 8 Jul 2005 15:16:51
Message: <42ced123@news.povray.org>
Thanks!
"Ross" <rli### [at] everestkcnet> wrote in message 
news:42ce9214$1@news.povray.org...
>
> "Augur" <notgivingitoutyet> wrote in message
> news:42ce0c53@news.povray.org...
>> Hello everyone!
>>
>> I'm quite new to the 3D rendering world, and I was wondering if anyone
> could
>> help me get on my feet quickly.
>>
>> I've been playing around with 3D scheme this summer, and that's been fun,
>> but I'd like to step it up a bit.
>>
>> Can anyone suggest a couple good resources specifically for getting a
> start
>> with POVRAY?  I'm trying to prepare myself for a 3D graphics independant
>> study in the fall, and I'd like to be as knowledgable as I can before
> school
>> starts, but there's way too much information out there--I don't know 
>> where
>> to start!
>>
>> Any help you can offer is much appreciated!!
>>
>>
>
> http://www.wikipov.org/ is a collection of stuff from mostly people that
> hang around here i think. But I'd first recommend the tutorials in the
> documentation.
>
>


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From: Jeff Houck
Subject: Re: Where to start?
Date: 8 Jul 2005 20:32:21
Message: <42cf1b15$1@news.povray.org>
Augur wrote:
> Ha ha, point taken.  A professor of mine gave me much the same response when 
> I asked him about learning C++.
> 
> Google's great, but I wanted to check here to see where real people thought 
> was the best place to start, rather than relying on a search engine that 
> doesn't actually know anything about the subject.
> 
> Like I said, though, point taken.  If you feel that the results google turns 
> up are decent reads for a beginner like me, I'll go check them out. 
> Thanks!!
> 
> "Jeff Houck" <jho### [at] cableonenet> wrote in message 
> news:42ce703e$1@news.povray.org...
> 
>>Augur wrote:
>>
>>>Hello everyone!
>>>
>>>I'm quite new to the 3D rendering world, and I was wondering if anyone 
>>>could help me get on my feet quickly.
>>>
>>>I've been playing around with 3D scheme this summer, and that's been fun, 
>>>but I'd like to step it up a bit.
>>>
>>>Can anyone suggest a couple good resources specifically for getting a 
>>>start with POVRAY?  I'm trying to prepare myself for a 3D graphics 
>>>independant study in the fall, and I'd like to be as knowledgable as I 
>>>can before school starts, but there's way too much information out 
>>>there--I don't know where to start!
>>>
>>>Any help you can offer is much appreciated!!
>>
>>http://www.google.com/search?hl=en&q=%22povray+tutorial%22&btnG=Google+Search 
> 
> 
> 
  Don't sell Googling too short, Augur. There really is a lot of good 
beginner povray stuff out there! Cheers


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From: St 
Subject: Re: Where to start?
Date: 10 Jul 2005 12:29:25
Message: <42d14ce5@news.povray.org>
"Augur" <notgivingitoutyet> wrote in message 
news:42ce0c53@news.povray.org...

  Take a look here: http://tag.povray.org/povQandT/

   I still find this very useful.

   ~Steve~


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From: Augur
Subject: Re: Where to start?
Date: 11 Jul 2005 17:24:20
Message: <42d2e384@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:42d14ce5@news.povray.org...
>
> "Augur" <notgivingitoutyet> wrote in message 
> news:42ce0c53@news.povray.org...
>
>  Take a look here: http://tag.povray.org/povQandT/
>
>   I still find this very useful.
>
>   ~Steve~
>

Hey, thanks--this stuff looks great!

-Augur


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From: David Nash
Subject: Re: Where to start?
Date: 13 Jul 2005 11:24:49
Message: <42d53241$1@news.povray.org>
Ross wrote:
> "Augur" <notgivingitoutyet> wrote in message
> news:42ce0c53@news.povray.org...
>>Any help you can offer is much appreciated!!

> http://www.wikipov.org/ is a collection of stuff from mostly people that
> hang around here i think. But I'd first recommend the tutorials in the
> documentation.

I want to second this.  I picked up POV-Ray several years ago and just 
jumped in.  I looked around the net for tutorials and just didn't get 
very far.

This year I actually worked through the documentation page by page, 
rendering the examples and making changes to see what it did.  It is 
much easier for me to complete a good image now.


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