Hi!
I've programmed some scenes for my SF-story. Now I'm trying to make some
plastic pyramids resembling the Icehouse Pieces from Looney Labs so I
can send "saved" game statuses via mail.
The form and setup will be no problem but I do not get the texture
right. I've tried around with filtered transparency and transmit values
and glas finishes but I do not get something looking like this:
http://wunderland.com/WhatsNewPics/2002/RainbowSpread.jpg
Does perhaps someone has a texture setting which makes my material look
something like that?
Sincerely,
Maik Schmidt
Maik Schmidt <cal### [at] gmxde> wrote:
> http://wunderland.com/WhatsNewPics/2002/RainbowSpread.jpg> Does perhaps someone has a texture setting which makes my material look > something like that?
I think that an important part of the look is the shape of those
objects, not just their material.
If you model those things with perfectly straight surfaces you will
probably get a much more boring result.
--
- Warp
Warp wrote:
> Maik Schmidt <cal### [at] gmxde> wrote:
>
> I think that an important part of the look is the shape of those> objects, not just their material.> If you model those things with perfectly straight surfaces you will> probably get a much more boring result.
Well, I have them here in real. Their surfrace IS almost perfect.
Perhaps I should modell them. They are hollow so you could put the big
pyramid on top of the medium and the medium one on top of the small. I
suppose this opening contributes much to the sight...
Sincerely,
Maik
Maik Schmidt nous apporta ses lumieres en ce 2005-06-05 09:29:
> Hi!> > I've programmed some scenes for my SF-story. Now I'm trying to make some > plastic pyramids resembling the Icehouse Pieces from Looney Labs so I > can send "saved" game statuses via mail.> > The form and setup will be no problem but I do not get the texture > right. I've tried around with filtered transparency and transmit values > and glas finishes but I do not get something looking like this:> > http://wunderland.com/WhatsNewPics/2002/RainbowSpread.jpg> > Does perhaps someone has a texture setting which makes my material look > something like that?> > Sincerely,> Maik Schmidt
The most realistic results are generaly achieved using a pigment of rgbt 1. The colour
comes fron
the interior like this: interios{ior 1.4 fade_color ClearYellow fade_distance 1
fade_power 1
dispersion 1.01} you may use fade_power 1000 also, both are good, use the one that
works best in
your case.
Add some reflection in your finish, probably variable fresnel reflection. Adding
conserve_energy
usualy help.
The opaque ones can be done with a regular pigment or by setting fade_distance to a
small value
relative to the object's size.
Alain