|
|
First and foremost, my sincerest apologies if this has been posted
before, it's kind of late and I haven't looked at the archives or
searches thoroughly (although if this was answered in a past article, a
link to the article via the HTTP archive would be nice).
I'm using POV-Ray 3.6 on Windows XP, on a Pentium Celeron just over
2Ghz.
What I want to do is sort of "burn" objects, namely mutated "plants", by
sort of surrounding them with (a) flame(s) so it(they) looks like it's
(they're) in the middle of burning. I have a series of objects in rows
and columns (created by using while-loops) and I want to make it look
like the whole lot of them are burning.
I can get the objects themselves to appear on a flat plane:
[snip]
#declare Dirt_Color = texture { pigment { color rgb <0.25, 0.125, 0> } }
#declare Plant_Color = texture { pigment { color rgb <0,0.5,0> } }
#declare Fruit_Color = texture { pigment { color rgb <0,0.5,1> } }
#declare PlantStem = cone { <0,0,0>, 1 <0,23,0>, 0.1 }
#declare Fruit = torus { 0.8, 0.2 texture {Fruit_Color} }
#declare Plant = merge {
object {PlantStem}
object {Fruit scale 2 translate <2,7,0> scale <1,1,1>}
object {Fruit scale 1.5 translate <2,13,0> scale <-1,1,1>}
object {Fruit scale 1 translate <1.5,16,0> scale <1,1,1>}
object {Fruit scale 0.75 translate <1,22,0> scale <-1,1,1>}
sphere { <0,4,0>, 1.5 }
texture { Plant_Color }
scale 1/40
}
#declare FieldPlants = union {
#declare X = -3;
#while (X <= 3)
#declare Z = -3;
#while (Z <= 7)
object { Plant rotate <0,(0-90+(rand(TS)*180)),0> translate <X, 0,
Z> }
#declare Z = Z + (1/2);
#end
#declare X = X+ (1/2);
#end
[end snip]
I've tried using Rune's Particle System [http://runevision.com/] and
using rows and columns of piles of blobs, to no avail. I believe that I
might be using these wrong, or that there is another way to do this that
I am not thinking of or have not found yet.
I remember also mention of the media system in the tutorial, although I
can't figure out if this would be useful to me, and how it might be
useful, if at all. I can't figure out how to use it, either.
Can anyone give me any advice as to what I might do to achieve the
affect I want? Is there anything you suggest I look into? It needn't
look extremely realistic, it should just look mostly like flames or
fire. Any ideas, suggestions, or help would be greatly appreciated.
Thanks in advance.
-Mike C
Post a reply to this message
|
|